setMeshHidden and setAllMeshesHidden
by Andrew Edmonds · in Torque 3D Professional · 05/19/2009 (6:27 am) · 3 replies
Hi all,
I sat down to integrate the Hiding Meshes resource into T3D this morning but it looks like it's already done (brilliant!).
However, I can't seem to get it working. I can see the code in shapebase.h/.cpp and there are a couple of ConsoleMethods defined (setAllMeshesHidden and setMeshHidden) but I can't seem to call them on a .dts I have dropped into the engine and showing a dump() on that object doesn't list those methods.
What am I missing?
Thanks...
I sat down to integrate the Hiding Meshes resource into T3D this morning but it looks like it's already done (brilliant!).
However, I can't seem to get it working. I can see the code in shapebase.h/.cpp and there are a couple of ConsoleMethods defined (setAllMeshesHidden and setMeshHidden) but I can't seem to call them on a .dts I have dropped into the engine and showing a dump() on that object doesn't list those methods.
What am I missing?
Thanks...
About the author
Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/
Torque 3D Owner Playlore