Game Development Community

Draw debug lines

by AIDan · in Torque X 3D · 05/17/2009 (11:13 pm) · 2 replies

I wonder how to draw debug lines in 3d space for example to check if a calculated position is correct.

#1
05/18/2009 (3:29 am)
I can tell you how to do it in XNA, but not in Torque!
#2
05/18/2009 (4:44 am)
I couldn't find anything like that in Torque as well. Looks like I have to implement that myself.