Having trouble adding a 3D DTS model to a project
by Steve Marshall · in Torque X 3D · 05/17/2009 (2:21 pm) · 4 replies
Ok, so I made a new Starter Game 3D project and imported a DTS model with 2 png files to my project.
I set the Build Action to "Content" for the DTS model.
I then tried to add the DTS model to my scene using the "Add Asset to Scene" button. When I do that, the "3D scene View" stops rendering and it shows either a green box or a red box with arrows.
I then have to restart Torque X Builder 3D for it to function normally (although if I open up the project I just added the DTS model to...it STILL doesn't work.)
Anyone have any idea what I'm doing wrong?
Is Vista 64-bit even supported???
My System Specs:
Vista 64-bit SP1
Radeon 4850
i7 420 processor
3GB RAM
I set the Build Action to "Content" for the DTS model.
I then tried to add the DTS model to my scene using the "Add Asset to Scene" button. When I do that, the "3D scene View" stops rendering and it shows either a green box or a red box with arrows.
I then have to restart Torque X Builder 3D for it to function normally (although if I open up the project I just added the DTS model to...it STILL doesn't work.)
Anyone have any idea what I'm doing wrong?
Is Vista 64-bit even supported???
My System Specs:
Vista 64-bit SP1
Radeon 4850
i7 420 processor
3GB RAM
About the author
#2
05/19/2009 (1:01 pm)
And make sure that you set the copy option to Copy if newer.
#3
Build Action = none
Copy to Output Directory = Copy if newer
Another question regarding this issue. MUST the PNG file be present in the project? Also, does it have to be in a particular directory or can I just place it anywhere? (I've been placing it in the same DIR as the DTS model.
For some reason, I have a feeling the TX 3D is not finding the PNG file and thats whats screwing things up.
05/19/2009 (11:27 pm)
Ok, I tried setting setting the below for the DTS file...and I still get the same issue. Build Action = none
Copy to Output Directory = Copy if newer
Another question regarding this issue. MUST the PNG file be present in the project? Also, does it have to be in a particular directory or can I just place it anywhere? (I've been placing it in the same DIR as the DTS model.
For some reason, I have a feeling the TX 3D is not finding the PNG file and thats whats screwing things up.
#4
The PNG file should have the following settings:
Build Action = Compile
Content Importer = Texture - XNA Framework
Content Processor = Texture - XNA Framework
Copy to Output Directory = Do not copy
I hope that helps. Check the dump.dmp file of the exported DTS with notepad if there is anything wrong with it.
I also encountered a problem myself when Torque X did not want to use a model I exported. I was not able to figure out what the problem was.
I would suggest you upload the screwed model somewhere so someone from Garagegames can check it with a debug build.
05/19/2009 (11:45 pm)
If you used the texture path "." when exporting your DTS file, placing the texture in the same folder as the model should work.The PNG file should have the following settings:
Build Action = Compile
Content Importer = Texture - XNA Framework
Content Processor = Texture - XNA Framework
Copy to Output Directory = Do not copy
I hope that helps. Check the dump.dmp file of the exported DTS with notepad if there is anything wrong with it.
I also encountered a problem myself when Torque X did not want to use a model I exported. I was not able to figure out what the problem was.
I would suggest you upload the screwed model somewhere so someone from Garagegames can check it with a debug build.
Torque Owner AIDan