Game Development Community

Window Resizing messes up glow

by Mike Kuklinski · in Torque Game Engine · 05/16/2009 (4:08 pm) · 4 replies

When the window resizes (via... resizing or using the mission editor), the glow buffer seems messed up... if I have a glowing sphere, and an object in front of it, the object will occlude it... if I enter and then exit the editor, the object's glow will appear in front of the object, as though the rendering order has been messed up.

Any ideas?

This is before using the editor:
stackheap.com/kuiper_error/1.jpg
This is after using the editor:
stackheap.com/kuiper_error/2.jpgstackheap.com/kuiper_error/3.jpgstackheap.com/kuiper_error/4.jpg

#1
05/17/2009 (2:17 pm)
What type are you using? Debug or release?
#2
05/19/2009 (4:28 pm)
Be sure you have collision turned ON for that mesh.
#3
05/20/2009 (12:43 am)
We've actually discovered it was somehow the scripts... obsolete DSO, I suppose. The problem is no longer apparent.

stackheap.com/stars.jpg
#4
05/20/2009 (11:40 am)
Hurray!