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iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors

by kingkong · in iTorque 2D · 05/16/2009 (2:47 pm) · 11 replies

when run TGBGame.app in iTGB 1.2 on a Mac,
more than 60000 errors "bogus mRemapTable[i] value in Monaco 13" shows when loading compiled script /common/gui/console.gui

console.log is about 2.6 MB.

what does that mean?
how can i remove this?


#1
05/16/2009 (4:40 pm)
That just tells you that that particular .uft file doesn't have a complete set of characters, in which, iTGB will try to use system characters to fill in the blanks <i>when needed</i>, almost guaranteeing that those characters won't print.

You can always just comment out the line in code that prints that error.
#2
05/16/2009 (8:36 pm)
thanks for replay, mat!
i didn't have that problem with TGB or iTGB 1.1 before.
iTGB 1.1 iPhoneTest sample doesn't have that problem.
iTGB 1.2 iPhoneTest sample has that problem.
so i wonder if it's okay to just comment out the line in the engine.
or do i have to do something for the .utf file for iTGB 1.2?

#3
05/16/2009 (9:11 pm)
You can comment it out, it's definitely new in 1.2, but take note of that UFT file, if any GUI using that font doesn't show all the characters, you'll know why.
#4
05/18/2009 (8:35 am)
Where do I comment out this error? I am having the same problem but cannot seem to find the line that the error is on.
#5
05/18/2009 (9:04 am)
Why would there be 60000 errors caused by this?
#6
05/18/2009 (9:12 am)
No idea, it is very inconvenient however as it makes the console log very hard to use.

In my log it goes from line 108 to 65515, bad times.

I was looking through the project and I don't even see a Monaco 13 .uft file, I do see a Monaco 14 file though, I don't know if that relates or not.
#7
05/18/2009 (9:17 am)
I don't see this error, is the console.gui something you manually added to your project to be loaded?
#8
05/18/2009 (10:40 am)
It's in gNewFont.cc, line 1108
But again, I recommend that you take note of where the UFT is being used, as you will likely get errors if it's text is dynamic
#9
05/30/2009 (1:41 pm)
Can someone give me an update on this? Problem persists? Steps to replicate? Fixes discovered outside of what is currently posted?
#10
05/30/2009 (3:03 pm)
Is this perhaps caused by version mismatches? Make sure you use SDK 2.2.x, GCC 4.0 and to be on the safe side, Xcode 3.1.2. Also double-check that everywhere in the general/build settings shows the same version iPhone platform.
#11
08/24/2009 (9:02 pm)
I ran into this same error and have fixed it by.....

copying all the fonts from:

/Users/YOURUSERNAME/Library/Application Support/GarageGames/Torque Game Builder(iPhone)/Fonts

to:

ProjectFolder/common/data/fonts