iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors
by kingkong · in iTorque 2D · 05/16/2009 (2:47 pm) · 11 replies
when run TGBGame.app in iTGB 1.2 on a Mac,
more than 60000 errors "bogus mRemapTable[i] value in Monaco 13" shows when loading compiled script /common/gui/console.gui
console.log is about 2.6 MB.
what does that mean?
how can i remove this?
more than 60000 errors "bogus mRemapTable[i] value in Monaco 13" shows when loading compiled script /common/gui/console.gui
console.log is about 2.6 MB.
what does that mean?
how can i remove this?
#2
i didn't have that problem with TGB or iTGB 1.1 before.
iTGB 1.1 iPhoneTest sample doesn't have that problem.
iTGB 1.2 iPhoneTest sample has that problem.
so i wonder if it's okay to just comment out the line in the engine.
or do i have to do something for the .utf file for iTGB 1.2?
05/16/2009 (8:36 pm)
thanks for replay, mat!i didn't have that problem with TGB or iTGB 1.1 before.
iTGB 1.1 iPhoneTest sample doesn't have that problem.
iTGB 1.2 iPhoneTest sample has that problem.
so i wonder if it's okay to just comment out the line in the engine.
or do i have to do something for the .utf file for iTGB 1.2?
#3
05/16/2009 (9:11 pm)
You can comment it out, it's definitely new in 1.2, but take note of that UFT file, if any GUI using that font doesn't show all the characters, you'll know why.
#4
05/18/2009 (8:35 am)
Where do I comment out this error? I am having the same problem but cannot seem to find the line that the error is on.
#5
05/18/2009 (9:04 am)
Why would there be 60000 errors caused by this?
#6
In my log it goes from line 108 to 65515, bad times.
I was looking through the project and I don't even see a Monaco 13 .uft file, I do see a Monaco 14 file though, I don't know if that relates or not.
05/18/2009 (9:12 am)
No idea, it is very inconvenient however as it makes the console log very hard to use.In my log it goes from line 108 to 65515, bad times.
I was looking through the project and I don't even see a Monaco 13 .uft file, I do see a Monaco 14 file though, I don't know if that relates or not.
#7
05/18/2009 (9:17 am)
I don't see this error, is the console.gui something you manually added to your project to be loaded?
#8
But again, I recommend that you take note of where the UFT is being used, as you will likely get errors if it's text is dynamic
05/18/2009 (10:40 am)
It's in gNewFont.cc, line 1108But again, I recommend that you take note of where the UFT is being used, as you will likely get errors if it's text is dynamic
#9
05/30/2009 (1:41 pm)
Can someone give me an update on this? Problem persists? Steps to replicate? Fixes discovered outside of what is currently posted?
#10
05/30/2009 (3:03 pm)
Is this perhaps caused by version mismatches? Make sure you use SDK 2.2.x, GCC 4.0 and to be on the safe side, Xcode 3.1.2. Also double-check that everywhere in the general/build settings shows the same version iPhone platform.
#11
copying all the fonts from:
/Users/YOURUSERNAME/Library/Application Support/GarageGames/Torque Game Builder(iPhone)/Fonts
to:
ProjectFolder/common/data/fonts
08/24/2009 (9:02 pm)
I ran into this same error and have fixed it by.....copying all the fonts from:
/Users/YOURUSERNAME/Library/Application Support/GarageGames/Torque Game Builder(iPhone)/Fonts
to:
ProjectFolder/common/data/fonts
Torque 3D Owner Mat Valadez
Default Studio Name
You can always just comment out the line in code that prints that error.