D3DERR_INVALIDCALL in Debug version of T3D
by Huan Li · in Torque 3D Professional · 05/15/2009 (9:26 pm) · 4 replies
I complie and run a debug version of t3d exe, it always shows a dialog window with such message below when t3d in launching, resizing, opening or closing editors:
can someone help me resolve that problem?
D3DERR_INVALIDCALL Invalid call GFXD3D9TextureManager::_createTexture - unable to create render target
can someone help me resolve that problem?
#2
And for the time being, if it is just a non-crashing assert, you can always comment out that block of code in gfxD3D9TextureManager where the D3D9Assert is originating.
05/16/2009 (4:12 am)
Also, what kindof video card do you have? And for the time being, if it is just a non-crashing assert, you can always comment out that block of code in gfxD3D9TextureManager where the D3D9Assert is originating.
#3
my card is ATI Mobility Radeon X1350
it is just a non-crashing assert.
doesn't assert mean something wrong?
05/16/2009 (9:10 am)
@Jamesmy card is ATI Mobility Radeon X1350
it is just a non-crashing assert.
doesn't assert mean something wrong?
#4
05/16/2009 (10:17 am)
yes, but crashing without an assert means its an 'unhandled' issue, assert 'crashes' are tidy exits, other crashes can do ugly things to the OS
Associate James Ford
Sickhead Games
It looks like your card might not support "StretchRect calls with a texture as the source". Though this looks like it could also be related to anti-aliasing (AA). There is a known issue in beta one with AA getting set to crazy values like 60, so you should try applying that fix first.