Game Development Community

Dashed line for gui

by Nathan Bowhay - ESAL · in Torque Game Engine Advanced · 05/14/2009 (2:03 pm) · 0 replies

I am trying to figure out how to render a dashed line in TGEA. I know in directX there is:
ID3DXLine *line = NULL;  
  
D3DXCreateLine( d3dDevice, &line );  
  
line->SetWidth( 10 );  
  
line->SetPattern( 0xffffffff );           // ---------  
  
line->SetPattern( 0xff00ff00 );       // - - - -  
  
line->SetPattern( 0xffffff00 );         // --- ---

but I am not sure if I can just use this code and I would like to integrate it into drawUtil like GFXDrawUtil::drawRect. It seems in Torque they use rappers for stuff and I am not sure how to get that the base directX functions.

any help would be great.