Terrain Action Values, Not affecting Terrain Editting
by Edward F. Maurina III · in Torque Game Engine · 02/02/2003 (2:29 pm) · 3 replies
Team,
I usually don't play around with the Terrain Action Values, found under:
MissionEditorMenu->Edit->Terrain Editor Settings...
However, today I am playing with them and was surprised to see that there was no change. Specifically, I changed the drop off in the Soft selection so that the left was 100% and all the rest of the values were near 0. I expected the center of my soft selection device to act strongly with a swift fall-off. No deal. Similarly I adjusted the Radius with no effect.
So, does anyone have a clue on whether this is hookedup. I'm going to start digging in the code shortly, but I'm really hoping someone already has an idea or two about this.
Thanks,
Ed
I usually don't play around with the Terrain Action Values, found under:
MissionEditorMenu->Edit->Terrain Editor Settings...
However, today I am playing with them and was surprised to see that there was no change. Specifically, I changed the drop off in the Soft selection so that the left was 100% and all the rest of the values were near 0. I expected the center of my soft selection device to act strongly with a swift fall-off. No deal. Similarly I adjusted the Radius with no effect.
So, does anyone have a clue on whether this is hookedup. I'm going to start digging in the code shortly, but I'm really hoping someone already has an idea or two about this.
Thanks,
Ed
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#2
Not trying to argue about it though.
Matt
02/02/2003 (3:57 pm)
Mine work fine just like I would expect. I hit apply and all works. If you make the radius 1 then the effect created by the adjustable graph only effects 1 terrain block. Yet you turn it to 50 and it affects multible terrain blocks. I never thought it was broke. Maybe yoiur expecting it to do somthing else?Not trying to argue about it though.
Matt
#3
1. The code snippet I added address the fact that the APPLY button applies changes, but the OK button does not (which it should).
2. I am just not clear on this radius thing. I change the scale and see the effect of that, but if I change the radius, the brush acts the same. As far as I can see brush size selection is the only thing that affects the size of the area operated on. I can set radius to anything and the brush behaves the same. Perhaps radius only affects certain operations?
Anyone, I'm looking for a clear explain on the function of the RADIUS. I must be making a wrong assumption in that it affects the brush radius or action radius. If someone could give an example usage I would be completely in debt.
-Ed
02/02/2003 (4:37 pm)
Matt/All,1. The code snippet I added address the fact that the APPLY button applies changes, but the OK button does not (which it should).
2. I am just not clear on this radius thing. I change the scale and see the effect of that, but if I change the radius, the brush acts the same. As far as I can see brush size selection is the only thing that affects the size of the area operated on. I can set radius to anything and the brush behaves the same. Perhaps radius only affects certain operations?
Anyone, I'm looking for a clear explain on the function of the RADIUS. I must be making a wrong assumption in that it affects the brush radius or action radius. If someone could give an example usage I would be completely in debt.
-Ed
Associate Edward F. Maurina III
Roaming Gamer LLC
1. in common/editor/EditorGui.cs ->
find: function TESettingsApplyButton::onAction()
ADD Following code below said function:
function TESettingsOKButton::onAction(%this) { ETerrainEditor.softSelectFilter = TESoftSelectFilter.getValue(); ETerrainEditor.resetSelWeights(true); ETerrainEditor.processAction("softSelect"); Canvas.popDIalog(TerrainEditorValuesSettingsGui); }2. in common/editor/TerrainEditorVSettingsGui.gui ->
replace this code:
new GuiButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "218 205"; extent = "80 20"; minExtent = "8 8"; visible = "1"; command = "Canvas.popDIalog(TerrainEditorValuesSettingsGui);"; helpTag = "0"; text = "OK"; groupNum = "-1"; buttonType = "PushButton"; };with this:new GuiButtonCtrl(TESettingsOKButton) { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "218 205"; extent = "80 20"; minExtent = "8 8"; visible = "1"; helpTag = "0"; text = "OK"; groupNum = "-1"; buttonType = "PushButton"; };~~~~
Radius changes still don't seem to take affect. I'm still looking.
-Ed