Saving game?
by Kevin Reay · in Torque Game Engine · 02/02/2003 (1:28 pm) · 1 replies
Hey again, sorry for hogging up the fourms with my simple posts, :), but I'm now wondering about how hard it would be to implement save/load game functionality into my game. From digging around in the source, I've come to believe that the SimManager holds all the current game object stats, so could I just write some functions to write out the contects of this class, or is it more complex then it first appears?
Thanks,
Kevin
Thanks,
Kevin
About the author
Associate Kyle Carter
It might still be possible to serialize everything (perhaps using the net code), but it could well be simpler depending on your game type to only allow saving between levels.