Torque3D Beta 1 Bug: fxShapeReplicator
by Ryan Mounts · in Torque 3D Professional · 05/13/2009 (10:50 am) · 4 replies
Here are several issues I've noticed with fxShapeReplicator:
1. In the World Editor, there is no symbol in the viewport; if the fxShapeReplicator is not selected in the scene tree, you cannot see the location of the actual object in the scene.
2. After adding and setting up a new fxShapeReplicator in the scene, no objects appear. The objects do appear the next time the mission is loaded.
3. The placement boundary (that purple spinning wall in TGE) does not show up.
The pic below shows how the fxShapeReplicator has no symbol in the World Editor, how no objects are visible the first time the object is added and setup in the scene, and how the placement boundary is not visible.

Hardware:
Laptop
Intel Core2 Duo 2.0 GHz
1 GB RAM
NVidia Quadro NVS 135M
1. In the World Editor, there is no symbol in the viewport; if the fxShapeReplicator is not selected in the scene tree, you cannot see the location of the actual object in the scene.
2. After adding and setting up a new fxShapeReplicator in the scene, no objects appear. The objects do appear the next time the mission is loaded.
3. The placement boundary (that purple spinning wall in TGE) does not show up.
The pic below shows how the fxShapeReplicator has no symbol in the World Editor, how no objects are visible the first time the object is added and setup in the scene, and how the placement boundary is not visible.

Hardware:
Laptop
Intel Core2 Duo 2.0 GHz
1 GB RAM
NVidia Quadro NVS 135M
#4
and for the meaning i read it as Three D Bug #457 but really? i like Gerry's answer better :)
05/16/2009 (10:15 am)
you know that before the end of next week some poor GG employee will be wearing that as a T Shirt? i hope you feel some pangs of remorse :pand for the meaning i read it as Three D Bug #457 but really? i like Gerry's answer better :)
Torque 3D Owner Kenneth Holst
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