Game Development Community

PostFXManager

by Jay Verba · in Torque 3D Professional · 05/13/2009 (7:31 am) · 2 replies

Anyone know where the postFXManager is instantiated? I put a breakpoint in the constructor and it seems to happen almost instantly at process start up, but the callstack is funky. Any help?

#1
05/13/2009 (8:54 am)
nevermind! found it! it's in postEffectsManager.h in a #define near the bottom of the file
#2
05/13/2009 (1:24 pm)
Its a static Singleton<> so its initialized before main() is executed.