iTGB 1.2 simulator test project in documentation - where is TGBGame
by Jeff Johnston · in iTorque 2D · 05/12/2009 (1:31 pm) · 7 replies
I am very new to iTGB and TGB for that matter. I am trying to run through the TGB tutorial - first one in the documentation called Simulator Test. It tells me to set my target as "TGBGame", but it doesn't show up in the list. Only "iTGB" shows up. I try to compile with this, but I get 5146 warning messages. It seems to compile, the simulator starts up and spins its wheels for a little while then quits with an unable to initialize main.cs error.
I have searched the forums, and have not had any success finding what I am looking for. I have run through the tutorial 5 times hoping I just typed something wrong or missed some crucial info. The only thing that is different than the tutorial is that there is no "TGBGame" target.
Please help me get passed this so I can understand and continue on with this journey.
Thank you,
Jeff Johnston
I have searched the forums, and have not had any success finding what I am looking for. I have run through the tutorial 5 times hoping I just typed something wrong or missed some crucial info. The only thing that is different than the tutorial is that there is no "TGBGame" target.
Please help me get passed this so I can understand and continue on with this journey.
Thank you,
Jeff Johnston
#2
It seems to compile, but I get the warning -
"warning: no rule to process file '/Users/username/MyGames/TouchGame/main.cs' of type sourcecode.torque for architecture i386"
then I get 5145 warnings to follow... can't be good.
05/12/2009 (4:36 pm)
The documentation must be outdated still.It seems to compile, but I get the warning -
"warning: no rule to process file '/Users/username/MyGames/TouchGame/main.cs' of type sourcecode.torque for architecture i386"
then I get 5145 warnings to follow... can't be good.
#3
05/13/2009 (6:41 am)
I don't know about the unable to initialize main.cs error, but I know I have seen reference to it around the forums so you may be able to find something on it. That is the problem though, the 5000+ warnings are (as I understand it) just something that happens and can be ignored.
#4
05/13/2009 (7:47 am)
The warning messages seem to be referencing all those folders you are not using in xcode. It is warning that there is nothing there, which there isn't going to be with an iTGB game. When it comes down to it, it is a warning... Errors are the ones you really have to worry about.
#5
05/13/2009 (8:49 am)
the warning about main.cs - are you using torquescript highlighting for Xcode? I believe that is broken and can cause the warning you are seeing.
#6
Onward and upward then...
05/13/2009 (10:00 am)
Thank you for all the responses. I guess I will just ignore the warnings. It was just a little disconcerting to be doing just a simple starter tutorial and find myself with tons of warnings.Onward and upward then...
#7
(They should go through those signed/unsigned comparisons, though...)
05/13/2009 (10:21 am)
A full compile of iTGB can give over 6000 warnings. It still works :)(They should go through those signed/unsigned comparisons, though...)
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Its the iphone / simulator application
TGBGame is the name of the desktop application, potentially the old name (don't use iTGB to build desktop games)