Just trying to follow the terrain tut
by Jon Clark · in Torque 3D Professional · 05/12/2009 (1:26 pm) · 7 replies
Following the Import Terrain Height map tut in the documents using the files that are attach here (sampleterrain.zip)
Following the readings and about ready to import it throws a warning at me.
Import Terrain: The 'C:/Torque/Torque 3d 2009 Beta 1/My Project/game/art/sampleterrain/terrainFiles/Prarie/g' opacity map does not match the height map size
I just redid it again using all 512maps and came up with this/.
Import Terrain: The 'C:/Torque/Torque 3d 2009 Beta 1/My Project/game/art/sampleterrain/terrainFiles/Prarie/rockwallg' opacity map does not match the height map size
I don't see a *g map in any of the files that I DL from the sample.
Following the readings and about ready to import it throws a warning at me.
Import Terrain: The 'C:/Torque/Torque 3d 2009 Beta 1/My Project/game/art/sampleterrain/terrainFiles/Prarie/g' opacity map does not match the height map size
I just redid it again using all 512maps and came up with this/.
Import Terrain: The 'C:/Torque/Torque 3d 2009 Beta 1/My Project/game/art/sampleterrain/terrainFiles/Prarie/rockwallg' opacity map does not match the height map size
I don't see a *g map in any of the files that I DL from the sample.
#2
http://www.garagegames.com/community/forums/viewthread/91065
but it got burried in obscurity somewhere near page 7 i think i moved the 'game' folder to the root of the drive and it worked fine, the errors it gives are somewhat strange unless you run the debug build
05/12/2009 (2:24 pm)
the opacity maps work fine, the pathname to them however must be *short* ive already posted this as a bug elsewherehttp://www.garagegames.com/community/forums/viewthread/91065
but it got burried in obscurity somewhere near page 7 i think i moved the 'game' folder to the root of the drive and it worked fine, the errors it gives are somewhat strange unless you run the debug build
#3
05/12/2009 (5:00 pm)
@Bloodknight - thanks for that, works lovely. I just moved the opacity maps to C:Torque and everything was fine. I'd actually seen your initial thread but hadn't understood it.
#4
Short path did the trick. I wish the openFile dialog would use the last directory and not always reset to a default path.
But I get a lot of
after import the map.
Makes it hard to save the map ;) After importing the terrain again, the error does not occur.
05/25/2009 (1:32 am)
On Beta2, debug build (did not try in release build): Short path did the trick. I wish the openFile dialog would use the last directory and not always reset to a default path.
But I get a lot of
c:\torque\torque 3d 2009 beta 2\engine\source\core\util\tvector.h(657) : Fatal - Vector<T>::operator[] - out of bounds array access!
after import the map.
Makes it hard to save the map ;) After importing the terrain again, the error does not occur.
#5
Is the long file path issue something that will be fixed? And when?
Strongly agree with Thomas:
"I wish the openFile dialog would use the last directory and not always reset to a default path."
06/11/2009 (7:59 am)
Glad I found this thread! (That was frustrating!)Is the long file path issue something that will be fixed? And when?
Strongly agree with Thomas:
"I wish the openFile dialog would use the last directory and not always reset to a default path."
#6
I haven't tested it yet but I am told this is fixed in Beta 3 =)
06/12/2009 (3:54 am)
Quote:
I wish the openFile dialog would use the last directory and not always reset to a default path.
I haven't tested it yet but I am told this is fixed in Beta 3 =)
#7
06/12/2009 (6:47 am)
That's nice to hear ... and the issue with the long file path?
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