Game Development Community

The fast death of 2D games...

by Alexander Bierbrauer · in General Discussion · 07/11/2001 (4:56 am) · 3 replies

I wonder , if a 2D game has still any chances these days. Sure it has...but what's with a 2D game created by an indy developer??

Our team developes since 4 months an action-game which uses a tile-engine. (www.notatric.de/ef/index.htm -> screenshots) But do we really have a chance???
Yes, we're doing it for fun but you cannot live without money... I think you know what I mean ;(

But how could this situation came up?? Big publishers like EA are pushing 3D games so that all these "new gen. gamers who never heard of Doom or Zack McCracken etc" buy this "ultra-new cool game with absolute stunning 3D graphics (of course only with a GF3!)"...argh!

This situation on the gaming market is absolute bad because we, the indy developers, have not many chances to get our games in the stores....

Just some thoughts.....

Bye,
Alex

Not'A'Tric: http://www.notatric.de
Eisenfaust: http://www.notatric.de/ef/index.htm

#1
07/11/2001 (6:45 am)
I think your stratagy is wrong.

your trying to make a 2d tile engin game compete with a 3d million dollar monster title game.
which one do you THINK people will prefer?

The market indies havent hit enough is the "cheap/small/fun" game market.
something on a small disk thats easy to play and requires nill resources.

Stop trying to compete and start looking for a green pasture of your own.
#2
07/11/2001 (7:38 am)
IMO the engine of the game (be it 2D or 3D) should be based upon whether or not it will make your product more enjoyable and entertaining for its target audience.

Think of games like Civilization, Fallout, Baldurs Gate, or even Masters of Orion (to name just a few), these are all great games that use a 2D based engine. So does that mean they suck and people will not like them because they aren't 3D? No, they are all very popular series of games because they were all done well (with a perfect blend of excellent programming, artwork, and design) and they are entertaining to play.

I think too many people get caught up with fancy technology and buzz words, and forget that we are suppose to be making games because they are entertaining and fun.

So don't be discouraged about having a 2D game, as long as you have a good product that people will enjoy you're set.

Logan
#3
07/11/2001 (8:19 am)
>I think too many people get caught up with fancy >technology and buzz words, and forget that we are >suppose to be making games because they are >entertaining and fun.

Yes, that's the problem. Our first commercial game, Gunocide2(it's now freeware), is a 2D shoot'em'up and we have around 1200 downloads each week ;)

We don't try to compete with commercial products, but I don't like the mainstream nowadays!!

We have in 3 weeks a presentation on a german indy dev. conference, where we'll blow everyone away =)

Bye,
Alex