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horrible black things on textures_TGEA

by University of Lyon (#0001) · in Artist Corner · 05/11/2009 (2:00 am) · 7 replies

ok, I just spawned a puppet in torque, and I saw those black things:
http://img368.imageshack.us/my.php?image=sanstitre1j.png

textures are just fine, under max: no opacity map (but clear hair aren't visible) normals are all oriented toward outside, no double sided...
the setup in schematic view is OK, I can't see where do this comes from.
this react to light.

anyone have an idea?

#1
05/11/2009 (10:30 am)
It does look like a normals problem. Could some of the dark spots have multiple vertexes very close to each other?
#2
05/11/2009 (1:30 pm)
it seems strange, max doesn't show this but...

no it can't be, with a meshsmooth it is clean. if I had this kind of problem meshsmooth would show hard points... and my counter shows les than 1500vertex for less than 3000 poly...

it seems OK for this mesh.

another idea?
#3
05/11/2009 (1:41 pm)
here is meshsmooth test and normals:
http://img216.imageshack.us/my.php?image=matter.png

no double mesh, no double face.
scals are all at 100%
I checked for free flying vertex: none.
only editable mesh in scene

I don't know if smooth group are alowed, I try to clear them up.
#4
05/11/2009 (1:43 pm)
1. Check your normals (manually, with your eyes)
2. Are you using double-sided faces? (by accident on some polys)
#5
05/11/2009 (1:47 pm)
Have you run an STL Check?

Also test under 'other' light settings, that screen shot seems the light is rather harsh, Ambient(=how dark shadows are) settings look near black. TDN have some good articles about lighting that may help if that is the case.

#6
05/11/2009 (2:30 pm)
I just said there where no geometrical double face, and that normals was fine. they do are: it just don't like 2-sided in materials.

my material in material editor wasen't the actual one, so the true material on mesh has "2-sided" checked qnd I didn't saw it.
#7
05/11/2009 (2:33 pm)
thank you guys and girls for you'r help. I hope this'll help somebody else. however, I don't know I to do 2sided mat in TGEA.

marf, I'll look for documentation, thank you again!