horrible black things on textures_TGEA
by University of Lyon (#0001) · in Artist Corner · 05/11/2009 (2:00 am) · 7 replies
ok, I just spawned a puppet in torque, and I saw those black things:
http://img368.imageshack.us/my.php?image=sanstitre1j.png
textures are just fine, under max: no opacity map (but clear hair aren't visible) normals are all oriented toward outside, no double sided...
the setup in schematic view is OK, I can't see where do this comes from.
this react to light.
anyone have an idea?
http://img368.imageshack.us/my.php?image=sanstitre1j.png
textures are just fine, under max: no opacity map (but clear hair aren't visible) normals are all oriented toward outside, no double sided...
the setup in schematic view is OK, I can't see where do this comes from.
this react to light.
anyone have an idea?
#2
no it can't be, with a meshsmooth it is clean. if I had this kind of problem meshsmooth would show hard points... and my counter shows les than 1500vertex for less than 3000 poly...
it seems OK for this mesh.
another idea?
05/11/2009 (1:30 pm)
it seems strange, max doesn't show this but...no it can't be, with a meshsmooth it is clean. if I had this kind of problem meshsmooth would show hard points... and my counter shows les than 1500vertex for less than 3000 poly...
it seems OK for this mesh.
another idea?
#3
http://img216.imageshack.us/my.php?image=matter.png
no double mesh, no double face.
scals are all at 100%
I checked for free flying vertex: none.
only editable mesh in scene
I don't know if smooth group are alowed, I try to clear them up.
05/11/2009 (1:41 pm)
here is meshsmooth test and normals:http://img216.imageshack.us/my.php?image=matter.png
no double mesh, no double face.
scals are all at 100%
I checked for free flying vertex: none.
only editable mesh in scene
I don't know if smooth group are alowed, I try to clear them up.
#4
2. Are you using double-sided faces? (by accident on some polys)
05/11/2009 (1:43 pm)
1. Check your normals (manually, with your eyes)2. Are you using double-sided faces? (by accident on some polys)
#6
my material in material editor wasen't the actual one, so the true material on mesh has "2-sided" checked qnd I didn't saw it.
05/11/2009 (2:30 pm)
I just said there where no geometrical double face, and that normals was fine. they do are: it just don't like 2-sided in materials.my material in material editor wasen't the actual one, so the true material on mesh has "2-sided" checked qnd I didn't saw it.
#7
marf, I'll look for documentation, thank you again!
05/11/2009 (2:33 pm)
thank you guys and girls for you'r help. I hope this'll help somebody else. however, I don't know I to do 2sided mat in TGEA.marf, I'll look for documentation, thank you again!
Torque Owner Roger "Frying Tiger" Long