Game Development Community

HELP - Creating Strategy RPG - Is TORQUE for me?

by Ricardo Horta de Araujo Judice · in Game Design and Creative Issues · 05/10/2009 (2:51 pm) · 4 replies

Hi there!

I'm "shopping around" for Game Engines that would allow me to create a simples Strategy RPG (in the vein of such titles as Final Fantasy Tactics and such). Right now i'm more concerned in finding an Engine that will allow me to create a fighting system that's robust but not overly complex.

And i'm wondering if you guys think that Torque 2d would be the better choice for such an project...

If it is, can someone please direct me towards maybe some projects in the same style or some tutorials, guides, books that i could use for this?

For those who don't know the genre, i added some pics of "final concept" of what i'm aiming for.
http://i.testfreaks.co.uk/images/products/600x400/207/final-fantasy-tactics-war-of-the-lions.367055.jpg

http://www.digitpress.com/library/interviews/interview_bill_swartz_4.jpg

http://pspmedia.ign.com/psp/image/article/777/777214/disgaea-portable-20070330001541942-000.jpg

http://www.gamasutra.com/features/20050802/phantom_brave.jpg


#1
05/10/2009 (5:07 pm)
Torque 2D is very capable of doing this, but there is also a 3D project in the works right now: Warscale Blog.

Guimo has been working on Warscale for quite some time and is really leveraging the engine to accomplish the game type you are talking about.
#2
05/10/2009 (6:10 pm)
I'm really glad to hear that and i'll follow that blog. Thanks!

It isn't really what i was going for, but i'm always glad to see these games get made. They are so rare, but usually very very good. The Indie gaming community could really use more games like Front Mission and Disgaea.
#3
05/10/2009 (8:38 pm)
I'm not aware of any engines that are really geared towards this type of game, but it wouldn't be too difficult to do this in Torque.

Quote:
Right now i'm more concerned in finding an Engine that will allow me to create a fighting system that's robust but not overly complex.

That's really going to depend on your design of the fighting system rather than the engine. Since you get the source code and a capable scripting engine in the Torque lineup, it shouldn't be a problem as long as you have a good idea of what you're going for. That type of fighting system wouldn't be very intensive on the algorithm side, so it should be pretty simple to implement in TorqueScript alone.

#4
05/17/2009 (6:29 pm)
That's trully great to hear. I have the guidelines for the Fighting system pretty much settled. The thing gets a bit messy when i try to think of stuff such as "Free Class Change" "Skill trees" and such...

Let me add to that a question completely out of the left field... anyone tried working with Procedurally generated content via Torque? Such as maps or Unit generators?