Game Development Community

Rigid Shapes

by George Tagmire · in Torque Game Engine Advanced · 05/10/2009 (12:09 pm) · 3 replies

Im having trouble adding a rigid shape to my level. i tried modifying the bouncing boulder, starting a whole new datablock from scratch...still doesnt work. i can change it to a few of my own models but not the one i need. when i add the object it just crashes everything. is there a special way to set up the models that i apparently did for a few but not the one i need?

im using tgea 1.8.0 by the way

#1
05/10/2009 (12:21 pm)
It should just work, hmm... I think the only qualifier is that the object has a collision mesh. Other than that I've successfully used a wide range of objects as rigid shapes. The more complicated and awkward the shape then the more unpredictable it's movement behavior. All of my rigidshape work was done in TGEa 1.7.1.

Does the shape itself work if you try to add it as a static?
#2
05/10/2009 (12:37 pm)
yeah i have it used as a static for its main purpose. its a platform that the main part of the level it on. but at one point it should be swapped for the rigid shape because it is supposed to fall.
#3
05/10/2009 (1:10 pm)
i think that it is the collision mesh. we had a few versions of the model and on didnt have the collision mesh. just wish it gave an error message instead of crashing like that.