Game Development Community

It seems we get the Source to the builder too.

by Addison Chrystie · in Torque X 2D · 05/10/2009 (11:11 am) · 7 replies

I could be wrong, but it seems I have the source for Torque X Builder 2D with the Indie package I bought. It appears to be in some Zip files in the C:\Program Files (x86)\GarageGames\Torque X 2D Pro 3.0\v3.0.0.0\TXB folder.
I tried extracting the files, and some write over each other from the three different zip files as they have the same file name, so, unless I know what the directory structure is supposed to look like, and what versions of files to use, I'm not sure how to make use of this code if I want to "compile the builder", I can probably spend a lot of time to figure it out, but I figured I'd check here and see if anyone else has done it already. I looked on the Torque Developer Network and there was a guide to compiling Torque Game Builder, which Torque X Game Builder was inspired by, I'm looking for something similar.

My questions are:
1) Does anyone have a similar guide for compiling the Torque X 2D Builder code in Visual C# 2008 Express? Proper directory structures to extract the source to, resources that must be added to the project from both XNA, Microsoft, Torque, .Net, etc as well as any dependencies that need to be installed such as .Net 3.5, 2.0, etc?
2) If not, can someone from Garagegames or a third party share a guide?
3) An easier approach would be to possibly upload a solution/project file from Visual C# 2008 Express, similar to what comes with the engine source, does anyone have one they can share that will help me to correctly compile the TXB source?

Thanks.
Addison Chrystie

#1
05/10/2009 (11:25 am)
You are wrong. It is not the source of the builder. Most files in the zip are compiled TorqueScript files (.cs.dso).
#2
05/10/2009 (11:31 am)
The Builder source is not included. The TorqueScript files are compiled. But, buying the Builder does come with the full engine source, whereas before they were previously sold separately.

John K.
#3
05/10/2009 (11:46 am)
Well that's unfortunate.

It seems I'm now officially stuck waiting for Garagegames to fix the builder so I can make use of it. See the bug report on the TX 2D builder crashing when dragging a particle effect or a tilemap onto the 2D viewport.

It's a bit difficult doing chapter 3 in your book John, when I can't add particle effects or tilemaps to my project using the builder without the programming instantly crashing. :D

Any workarounds someone can provide to get this to work in such a way that I can edit particles and tilemaps in the 2D builder?

Thanks for the help.
#4
05/10/2009 (12:05 pm)
This is being looked into right now. A patch release is coming pretty quickly that should make this issue go away.

John K.
#6
05/21/2009 (8:18 am)
What do you mean by "buying the Builder", John? You mean buying TGB with Source will provide us the builder for TX?
#7
05/21/2009 (10:39 am)
It's my understanding that purchasing Torque X 2D includes the full source to the Torque X 2D Engine along with a key for the Torque X Builder 2D. They used to be sold separately and are now packaged together. "TGB" is a separate product entirely with a different price tag that is used to create Windows/Mac games.

John K.
www.envygames.com