Precipitation not generated 360 around camera.
by Stewart Scott · in Torque 3D Professional · 05/09/2009 (11:56 pm) · 5 replies
I added some heavy snow but when it starts its only showing up when I look North and South but not East and West.
I added the snow to the "simple" level in the demo FPS.
This is a duplicate of a previous post.
I added the snow to the "simple" level in the demo FPS.
This is a duplicate of a previous post.
About the author
#2
My settings for Precip are below. If its just a matter of having the right ones then that would be great. Perhaps the bug is that the editor should set the defaults differently.
Thanks for help.
new Precipitation(Rain) {
canSaveDynamicFields = "1";
Position = "44.4305 -119.249 187.81";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Rain";
dataBlock = "HeavyRain2";
dropSize = "0.5";
splashSize = "0.5";
splashMS = "250";
animateSplashes = "1";
dropAnimateMS = "0";
fadeDist = "0";
fadeDistEnd = "0";
useTrueBillboards = "0";
useLighting = "0";
glowIntensity = "0 0 0 0";
Reflect = "0";
rotateWithCamVel = "1";
doCollision = "1";
hitPlayers = "0";
hitVehicles = "0";
followCam = "1";
useWind = "0";
minSpeed = "1.5";
maxSpeed = "2";
minMass = "0.75";
maxMass = "0.85";
maxTurbulence = "0.1";
turbulenceSpeed = "0.2";
useTurbulence = "0";
numDrops = "100000";
boxWidth = "200";
boxHeight = "100";
};
05/10/2009 (3:47 pm)
I turned off useTrueBillboards and the rain now seems to surround me but then the ground splashes don't. :)My settings for Precip are below. If its just a matter of having the right ones then that would be great. Perhaps the bug is that the editor should set the defaults differently.
Thanks for help.
new Precipitation(Rain) {
canSaveDynamicFields = "1";
Position = "44.4305 -119.249 187.81";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Rain";
dataBlock = "HeavyRain2";
dropSize = "0.5";
splashSize = "0.5";
splashMS = "250";
animateSplashes = "1";
dropAnimateMS = "0";
fadeDist = "0";
fadeDistEnd = "0";
useTrueBillboards = "0";
useLighting = "0";
glowIntensity = "0 0 0 0";
Reflect = "0";
rotateWithCamVel = "1";
doCollision = "1";
hitPlayers = "0";
hitVehicles = "0";
followCam = "1";
useWind = "0";
minSpeed = "1.5";
maxSpeed = "2";
minMass = "0.75";
maxMass = "0.85";
maxTurbulence = "0.1";
turbulenceSpeed = "0.2";
useTurbulence = "0";
numDrops = "100000";
boxWidth = "200";
boxHeight = "100";
};
#3
05/22/2009 (10:33 pm)
Investigate Precipitation problems/improvements, logged as THREED-464
#4
08/25/2009 (1:17 pm)
Fixed for next release! Splashes are now properly always camera facing and drops will properly camera face when trueBillboards is selected.
#5
08/30/2009 (1:49 am)
Thanks!
Torque 3D Owner Bloodknight
Bloodknight Studios