Game Development Community

Bug: Visibility Distance in Editor Display Oddities

by Jordan Parsons · in Torque 3D Professional · 05/08/2009 (10:58 pm) · 4 replies

Problem/What I did:
Changed the "visibleDistance" to 4000 just for kicks, but within the T3D Editor it shows a fog cut off in the distance.

What I've done since:
Tested it out in "Play" mode, and it works perfectly fine with no fog cut off.

My GPU specs:
512mb PCI-Express 2.0 KFA2 GeForce 9800 GT Video Card w/ updated drivers.

Screenshots:

In Editor Mode -
www.gpinteractive.com/images/torque3d_bugs/beta1/bug5/1.jpg
In Play Mode -
www.gpinteractive.com/images/torque3d_bugs/beta1/bug5/2.jpg

#1
05/11/2009 (4:53 pm)
Logged as THREED-442
#2
07/16/2009 (2:02 am)
Moving to pending, until GG staff/associates marks it as fixed.
#3
09/04/2009 (3:05 am)
Seems like this is fixed in Beta5, are you still able to reproduce this Jordan?

farm4.static.flickr.com/3457/3886573796_bb948ccd87.jpg
#4
09/04/2009 (6:23 am)
Nope, haven't run into it since - I'll transfer it over to resolved :)