Bug: .DTS Transparency Material Off-color Above Terrain
by Jordan Parsons · in Torque 3D Professional · 05/08/2009 (10:41 pm) · 8 replies
Problem:
My .DTS tree models display a black leaf color (transparent double-sided texture plains) for any part of the leaf portion of the model that goes above the terrain and into the sky (so to speak).
What I did:
Loaded up, into Torque 3D, a previous .DTS tree model that loads, makes leaves transparent, and works perfectly fine in the latest version of both TGE 1.5.2 and ShowTool Pro.
What I've done since:
Not much, except try to play around with it a bit to see if it's just a visual glitch - still doesn't go away.
My GPU specs:
512mb PCI-Express 2.0 KFA2 GeForce 9800 GT Video Card w/ updated drivers.
Screenshot:

P.S. Also, so I can prove that I own a legit copy of TGE 1.5.2 and don't have to get bashed for using a bootleg copy, anybody know how I can combine my second account that holds 1.5.2? This profile shows I only have 1.4.2 but I talk about and mostly use 1.5.2 contained in my other account :P
My .DTS tree models display a black leaf color (transparent double-sided texture plains) for any part of the leaf portion of the model that goes above the terrain and into the sky (so to speak).
What I did:
Loaded up, into Torque 3D, a previous .DTS tree model that loads, makes leaves transparent, and works perfectly fine in the latest version of both TGE 1.5.2 and ShowTool Pro.
What I've done since:
Not much, except try to play around with it a bit to see if it's just a visual glitch - still doesn't go away.
My GPU specs:
512mb PCI-Express 2.0 KFA2 GeForce 9800 GT Video Card w/ updated drivers.
Screenshot:

P.S. Also, so I can prove that I own a legit copy of TGE 1.5.2 and don't have to get bashed for using a bootleg copy, anybody know how I can combine my second account that holds 1.5.2? This profile shows I only have 1.4.2 but I talk about and mostly use 1.5.2 contained in my other account :P
#2
05/10/2009 (7:13 pm)
Did you flag the items to be emissive? That worked for mine.
#3
It looks like we have bugs with alpha blend materials.
05/10/2009 (7:36 pm)
Well... you don't really want the tree leaves to be emissive... but it does work around the issue.It looks like we have bugs with alpha blend materials.
#4
I'd say it's not blending against the skybox. If you look, the coloring is correct exactly along the terrain boundary. This was the same with mine.
05/11/2009 (9:50 am)
heheI'd say it's not blending against the skybox. If you look, the coloring is correct exactly along the terrain boundary. This was the same with mine.
#5
That should stop it thinking about doing anything fancy and just do the basics of alpha. that's my theory anyhow
05/11/2009 (9:58 am)
Try turning all alpha and blending options off or to 0, and then only use alphatest=1 and alpharef=180 and see what happens.That should stop it thinking about doing anything fancy and just do the basics of alpha. that's my theory anyhow
#6
05/11/2009 (4:33 pm)
Logged as THREED-431
Associate Michael Hall
Distracted...