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Help getting a dif. object from constructor to Torque

by Dylan Langfitt · in Torque Game Engine Advanced · 05/08/2009 (7:48 pm) · 3 replies

Ok I exported my building out of Constructor as a dif object. I need to put it into my mission that i created in TGEA. I cant find the right place to put the file so I am able to see it in mission inspector in my mission. I hope thats clear, thanks for the help.

#1
05/08/2009 (7:50 pm)
DIFs go in data/interiors

Edit: Oops, I just re-read your post. In TGE, they go in data/interiors. I don't know if TGEA wants them somewhere different - I haven't upgraded yet.
#2
05/08/2009 (7:56 pm)
You have to add it to your mission file to see it in Inspector. If you put it in scriptsAndAssets/data/interiors, you should be able to see it in Creator, which will then allow you to add it to your mission.
#3
05/09/2009 (5:46 am)
Make sure you include all relevant textures with the .dif also.