Changing Dynamic Fields in Object Editor not working?
by Andreas Johansen · in Torque 3D Professional · 05/08/2009 (7:02 am) · 5 replies
Changing any dynamic field for an object in the scene via the Inspector pane does not seem to have any effect.
I tried changing the detail distance on the terrain block, but it had no effect. Then tried changing different dynamic fields on a few different objects (terrain, sun, water) and none seemed to do anything. Changing the 'standard' fields for an object worked like expected.
Now, it must be said that I've been out of the loop in regards to Torque for a while, so this might just be me doing things wrong. It might also be that things have changed in T3D compared to TGE/TGEA and those dynamic fields is no longer used?
It might even be that it never were possible to change those dynamic fields on runtime, but that I made changes to the engine in the past to be able to do so...
I tried changing the detail distance on the terrain block, but it had no effect. Then tried changing different dynamic fields on a few different objects (terrain, sun, water) and none seemed to do anything. Changing the 'standard' fields for an object worked like expected.
Now, it must be said that I've been out of the loop in regards to Torque for a while, so this might just be me doing things wrong. It might also be that things have changed in T3D compared to TGE/TGEA and those dynamic fields is no longer used?
It might even be that it never were possible to change those dynamic fields on runtime, but that I made changes to the engine in the past to be able to do so...
#2
05/08/2009 (10:42 am)
Yea... all those dynamic fields you see there are old fields that are still in the mission file, but are unused.
#3
05/08/2009 (10:43 am)
That would explain it. Any plans removing them?
#4
05/08/2009 (12:04 pm)
Since stuff was still being moved around we haven't yet. I figure it will happen as one of the last tasks before we ship.
#5
05/11/2009 (5:06 pm)
Logging as THREED-445
Torque 3D Owner Andreas Johansen