How can I port TGB projects to Torque X Builder and XNA
by B. Spencer · in Torque Game Builder · 05/08/2009 (1:29 am) · 1 replies
Does anybody have any idea on how to port TGB projects to Torque X.
I want to be able to create my games in TGB and then port to Torque X and XNA so I could distribute my games on Xbox Live Community Games.
I know I could just create games in Torque X, but I like The TGB format and Torque scripting better.
If so, is this an easy process or does it require some recoding so it would work with CSharp?
Or is there a conversion tool in Torque X Builder for this?
Thank You,
I want to be able to create my games in TGB and then port to Torque X and XNA so I could distribute my games on Xbox Live Community Games.
I know I could just create games in Torque X, but I like The TGB format and Torque scripting better.
If so, is this an easy process or does it require some recoding so it would work with CSharp?
Or is there a conversion tool in Torque X Builder for this?
Thank You,
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
you can't use torque script for TX, you need to script in C#
You can only move over the level setups etc