Game Development Community

Experienced programmer TGE/TGEA looking for work

by Yuri Dobronravin · in Jobs · 05/07/2009 (11:14 am) · 4 replies

Developer of Game Mechanics Kit for TGE and TGEA is available for contract programming tasks.

Our team have a vast experience working with different 3d game engines and were using Torque since 2005.

We have successfully accomplished tasks in different fields of game programming: networking (including MMOs), game logic, AI, physics (Bullet, ODE), UI, tools and many more.

Our rates are $20-$30 per hour.


Please contact me at logicking@logicking.com if you're interested.

#1
05/17/2009 (10:06 pm)
Hi, i need to put bump maps in TGE 1.52, that works like another material, using OpenGl generic extension ARB_texture_env_dot3.

I can code and load the extension, but i am stuck in the cubemap - lighting; load, unload - zombie the textures...

See this link:
www.paulsprojects.net/tutorials/simplebump/simplebump.html

¿ how much is the cost ?

Thanks!
#2
05/18/2009 (3:36 am)
@Javier Canon
Why don't use TGEA for this purposes? It already has bump and other render material stuff. IMHO, it will be _much_ cheaper and easier to use TGEA.

#3
05/18/2009 (7:46 am)
Hello, i need that the game works in older machines and integrated graphics cards like Intel, TGE works better than TGEA.

So I don’t need shaders with only bumpmap is fine (for dts and only if is easy for dif).

Thanks.
#4
05/23/2009 (1:57 pm)
@Javier Canon
Please contact me by email (logicking @ logicking.com), to discuss details.