Torque 3D Beta 1 Bug - Crash bug, PxCapsulePlayer when jumping
by Delbert Cope · in Torque 3D Professional · 05/05/2009 (7:40 pm) · 4 replies
When using PxCapsulePlayer (setting "physicsPlayerType = "Capsule"" in PlayerData block), there is a consistent crash bug when you run and jump. It sometimes takes a few jumps for it to happen.
Crash is in PxCapsulePlayer::_findContact (line 93 of pxCapsulePlayer.cpp). After the linarCapsuleSweep, a contact is reported but PxUserData::getData is returning NULL.
Crash is in PxCapsulePlayer::_findContact (line 93 of pxCapsulePlayer.cpp). After the linarCapsuleSweep, a contact is reported but PxUserData::getData is returning NULL.
#2
05/06/2009 (12:31 pm)
@Delbert, was this in the PhysX demo level?
#3
There was actual terrain underneath, this was on a new project created with the toolbox, in which I added the necessary items to get PhysX working.
05/06/2009 (2:27 pm)
Sorry, left out that crucial bit of information. It was not. There was actual terrain underneath, this was on a new project created with the toolbox, in which I added the necessary items to get PhysX working.
#4
05/06/2009 (2:33 pm)
Thanks, that will help :)
Torque 3D Owner Kenneth Holst
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