Water, Tides and Collisions with TGB?
by Chris · in Torque Game Builder · 05/05/2009 (7:38 pm) · 1 replies
Has anyone done any work with an ocean scene/tides with TGB? I'm looking to set up a demo with water coming up a beach and have some sort of collision detection when the incoming wave hits an object on the beach.
I found some water animations in the Adventure kit and those could probably be used, but I don't believe you can tie a collision to an animation.
Any thoughts?
Thanks!
I found some water animations in the Adventure kit and those could probably be used, but I don't believe you can tie a collision to an animation.
Any thoughts?
Thanks!
About the author
Torque Owner Chris
Since it's one large wave front, I don't think I can handle collisions gracefully. The entire wave will stop if it hits an object, where in reality the wave should wrap around to the right/left of the object.
I guess I could set up a ton of 'wave front' objects, but I think that'll get too complicated.
Anyone worked with collisions like this?