Game Development Community

Cell creation in a file

by Lance Hampton · in Artist Corner · 05/05/2009 (11:31 am) · 3 replies

Ok, I'm working with TGB and I frequently make files with multiple cells in them. Say a 128x128 file that contains 4 64x64 frames. These are used for animation or tiles.

Now, what is the recommended method for working with files like this?

In the past, I've just worked directly in the large file, being pixel perfect.

Do you make 4 64x64 files and copy them into a larger file for export? layers?

What's worked best for you guys who are good at this stuff?

#1
05/09/2009 (11:10 am)
Recommendations would be photo shop. Google it.
#2
05/09/2009 (11:44 am)
Recommend you read the post.

I'm asking about stitching together multiple small images to make a large one, or sectioning off area by area.

Photoshop is not a method. Is there any way that artists do this or do they continue to do this all manually, aligning everything pixel by pixel?

Painting in specific portions of a grid seems a very common task for TGB that is both time consuming and error prone and I'm asking if there is a better way.
#3
05/09/2009 (11:50 am)
Layers in any typical image manipulation program is usually good. There's a Mac program called Pixen, which works with pixel art and creates spritesheets. It also lets you play the animation.