Game Development Community

FPS Genre Kit Warrior Camp Blue Screen Crash

by Tom Eastman (Eastbeast314) · in Torque 3D Professional · 05/04/2009 (7:07 pm) · 15 replies

Didn't see the posted anywhere, but sorry if it has been :)

When I try to load the Warrior Camp demo level from the FPS Genre Kit, I get a full blue screen driver crash. I've downloaded the PhysX and DirectX updates. The Living Room level loads fine, but the Warrior Camp level sits at Loading Objects with a full bar for a while and then crashes the computer. The console log doesn't show anything overly unexpected and ends with:
*** Phase 3: Mission Lighting
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
game -> DeathMatchGame -> DeathMatchGame::onClientEnterGame

And here's the beginning, with some system specs. It's possible that my laptop graphics card drivers are way out of date because I believe my card is not supported anymore:
//-------------------------- 5/4/2009 -- 18:40:20 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~1.60 Ghz
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   unknown0 input device created.
   unknown1 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - Could not locate the FMod.dll!
setModPaths: invalid mod path directory name: 'materialEditor'
--------- Loading DIRS ---------
Missing file: C:/Garage Games/T3D/Torque 3D 2009 Beta 1/Genre Kits/FPS Genre Kit/game/materialEditor/main.cs!
Error: Unable to find specified directory: materialEditor
setModPaths: invalid mod path directory name: 'materialEditor'

--------- Parsing Arguments ---------
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_10DE
      Device Id: DEV_00C8
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 9.0c
DirectX 9 version - 9.0c
GLExtensions: Extension bind failed for glBufferRegionEnabledEXT
GLExtensions: Extension bind failed for glNewBufferRegionEXT
GLExtensions: Extension bind failed for glDeleteBufferRegionEXT
GLExtensions: Extension bind failed for glReadBufferRegionEXT
GLExtensions: Extension bind failed for glDrawBufferRegionEXT
GLExtensions: Extension bind failed for glVertexWeighthNV
GLExtensions: Extension bind failed for glVertexWeighthvNV
Attempting to create GFX device: NVIDIA GeForce Go 6800 (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_41.dll' for dynamic linking.
   Cur. D3DDevice ref count=1
   Maximum number of simultaneous samplers: 8
   Pix version detected: 3.000000
   Vert version detected: 3.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'GeForce Go 6800'
   o Card    : 'GeForce Go 6800'
   o Version : '6.14.0010.8430'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
   - Loading card profiles...
      - Loaded card profile core/profile/D3D9.cs
      - No card profile core/profile/D3D9.GeForceGo6800.cs exists
      - No card profile core/profile/D3D9.GeForceGo6800.GeForceGo6800.cs exists
      - No card profile core/profile/D3D9.GeForceGo6800.GeForceGo6800.61400108430.cs exists
Failed to create resource: [core/fonts/Arial 14 (ansi).uft]
Texture Manager
   - Approx. Available VRAM:  632291328 MB
   - Threshold VRAM:  64 MB
   - Quality mode: high
Warning, overwriting material for: warnMat
Failed to create resource: [core/fonts/Arial Bold 20 (ansi).uft]
 % - Initialized Core

I'll try opening the other FPS levels, but it's pretty painful restarting the computer every time ;)

Edit: Yep, crashed in the blank level too.
Edit2: Updated to newest drivers available, same result.
Edit3: PhysX demo crashes too. That's enough restarting for tonight.

#1
05/04/2009 (8:01 pm)
Are you sure you've updated your video card drivers via the provider (Nvidia or ATI) and not via device manager in MS (which gives a 3 year out of date driver)?
#2
05/04/2009 (8:02 pm)
Yep, unfortunately Dell is in charge of GeForce Go 6800 updates though, so Nvidia says go to Dell and they have them updated until '07. I've got those running now and all the problems are still here :(
#3
05/04/2009 (10:02 pm)
I dont think 07 Drivers are going to work Tom, I had the same problem as you on my Geforce 7 laptop. I eventually found some newer release 176 drivers on this site:
www.laptopvideo2go.com
The problem with updating laptop drivers is that you need specialised drivers for laptops, desktop versions aren't supported, and won't install unless you mod your .inf file. I was lucky enough to find some drivers for my model of laptop, so I didn't need to do that, but even if you cant, you should be able to find enough help on that site to get some working drivers.
I could give you some more advice on how to mod an .inf if you like.
Good luck

#4
05/04/2009 (10:22 pm)
Its hard to say what the issue is with a 2 year old video driver on the system.

There are programs/instructions out there that let you install the nvidia drivers on laptops. I've used it in the past and had it work.

It may be worth checking that out... but first always backup your system... who knows what could go wrong.
#5
05/04/2009 (10:51 pm)
Quote:There are programs/instructions out there that let you install the nvidia drivers on laptops. I've used it in the past and had it work.

It may be worth checking that out... but first always backup your system... who knows what could go wrong.
I had to trick one of my HP laptops with a 7150m into letting me install updated drivers for it, but unfortunately I don't remember how I did so -- but it can be done. A side effect though is that it starts up in 16 bit color every time it gets shutdown if I don't use hibernation.
#6
05/04/2009 (11:16 pm)
Haha, I was hoping beyond hope that T3D was more similar to TGEA ;)

Looks like I was a bit too optimistic about not having to fool around with mismatched driver installs. Thanks for the tips, guys!
#7
05/04/2009 (11:23 pm)
Its very possible its a bug of ours of some kind and not a driver bug.

For sure its working with the 7xxx series.

I will have to find a 6800 or some other 6xxx series card to test it to be sure its not just a driver bug.
#8
05/04/2009 (11:26 pm)
Edit an ini file, as i recall. There is web info about getting update drivers working with GeForce Go 6800, but i tossed that laptop about a year ago less i would just offer the solution i used.
#9
05/05/2009 (12:15 am)
So, all the encouragement was really all I needed. I was expecting much worse, given previous driver-modification experiences.

Now, the Warrior Camp demo loads, but I get around .5 to 6 fps depending on spawn point. The Den runs at about 55, MB level at 10-20 the Blank level at 10-60 depending on if I can see my shadow :(

I suppose it really is time to get a new computer - I'll nurse it until graduation but then it's going the same way as the mortarboard. I'll fiddle with settings tomorrow and see if I can get some performance back, but this issue looks like it was resolved on my end. Thanks all!
#10
05/05/2009 (1:30 am)
Make sure you apply the first two fixes in this thread and see how it performs then.

Also if you want to still run it with good performance... switch to Basic Lighting mode... which should perform great on that card.
#11
05/05/2009 (9:02 am)
never seen this happen.
gt8800 video card.
#12
05/05/2009 (9:55 am)
Those two fixes got me up to 5-10 fps, basic lighting gets me up to 20-30 (which is better than without the fixes, when it was 20). That's good enough for me, thanks Tom!

I should be working on my thesis in TGEA anyway...
#13
05/05/2009 (11:33 am)
@Tom - try using advanced lighting and disabling shadows in the sun object, should give you quite a boost whilst keeping the nice look of models, they just won't cast shadows on to each other or the terrain.
#14
05/05/2009 (11:44 am)
Turning off the sun shadows gets me up to 16-30, which isn't too bad. Thanks for the suggestion.
#15
05/05/2009 (12:01 pm)
Ya Steve, that is a clever idea! You get cookie!