terrain problems
by Steve · in Torque 3D Professional · 05/04/2009 (8:34 am) · 2 replies
I cannot load any terrain into the blank room project successfully. I have implemented the following suggested bug fixes:
1. delete prefs.cs
2. changed my nvidia card setting to let the application control the AA
3. altered shaders/common/terrain/terrainP.hlsl as instructed in one of the bug fixes
The above fixes did help a lot to clean up the included projects, however I still can not add a terrain. I have had the following problems upon trying to do so:
1. Terrain appears to add successfully, I can see the gizmo for it and move it, but I can not see the terrain *at all*
2. terrain appears to add successfully, I can see the gizmo for it and move it, but the terrain is black.
The last time I added a terrain i went ahead and saved the file as blankroom2. Once I did that, the performance of all the demos in the FPS genre went a bit haywire. Upon loading any of them, the screen pulses and/or the display becomes completely unrecognizable at all. I can only assume this means that a common file has become corrupted, but I don't know which one. Even after I deleted the terrain from Blankroom2, the other demos remain corrupted somehow.
Any suggestions would be appreciated!
1. delete prefs.cs
2. changed my nvidia card setting to let the application control the AA
3. altered shaders/common/terrain/terrainP.hlsl as instructed in one of the bug fixes
The above fixes did help a lot to clean up the included projects, however I still can not add a terrain. I have had the following problems upon trying to do so:
1. Terrain appears to add successfully, I can see the gizmo for it and move it, but I can not see the terrain *at all*
2. terrain appears to add successfully, I can see the gizmo for it and move it, but the terrain is black.
The last time I added a terrain i went ahead and saved the file as blankroom2. Once I did that, the performance of all the demos in the FPS genre went a bit haywire. Upon loading any of them, the screen pulses and/or the display becomes completely unrecognizable at all. I can only assume this means that a common file has become corrupted, but I don't know which one. Even after I deleted the terrain from Blankroom2, the other demos remain corrupted somehow.
Any suggestions would be appreciated!
#2
05/04/2009 (9:35 am)
update: I realized that the above problem came about when I attempted to load a terrain from FPS Genre/game/art/terrains. When I loaded a terrain from FPS Genre/game/level I was able to load it correctly. However, once the terrain is loaded, if I attempt to use it under advanced lighting, I still do get a pulsating screen, and all of the FPS genre demos have the same effect. Under basic lighting, it appears to function correctly.
Associate Tom Spilman
Sickhead Games