Game Development Community

terrain problems

by Steve · in Torque 3D Professional · 05/04/2009 (8:34 am) · 2 replies

I cannot load any terrain into the blank room project successfully. I have implemented the following suggested bug fixes:

1. delete prefs.cs
2. changed my nvidia card setting to let the application control the AA
3. altered shaders/common/terrain/terrainP.hlsl as instructed in one of the bug fixes

The above fixes did help a lot to clean up the included projects, however I still can not add a terrain. I have had the following problems upon trying to do so:

1. Terrain appears to add successfully, I can see the gizmo for it and move it, but I can not see the terrain *at all*

2. terrain appears to add successfully, I can see the gizmo for it and move it, but the terrain is black.

The last time I added a terrain i went ahead and saved the file as blankroom2. Once I did that, the performance of all the demos in the FPS genre went a bit haywire. Upon loading any of them, the screen pulses and/or the display becomes completely unrecognizable at all. I can only assume this means that a common file has become corrupted, but I don't know which one. Even after I deleted the terrain from Blankroom2, the other demos remain corrupted somehow.

Any suggestions would be appreciated!

#1
05/04/2009 (8:58 am)
I'll look into this... thanks for reporting it.
#2
05/04/2009 (9:35 am)
update: I realized that the above problem came about when I attempted to load a terrain from FPS Genre/game/art/terrains. When I loaded a terrain from FPS Genre/game/level I was able to load it correctly. However, once the terrain is loaded, if I attempt to use it under advanced lighting, I still do get a pulsating screen, and all of the FPS genre demos have the same effect. Under basic lighting, it appears to function correctly.