Strange lighting for .dts objects
by Valdin Misk · in Torque Game Engine · 01/27/2003 (8:34 pm) · 1 replies
Hi all - this was also posted in the 3d modeling forum.
I am wondering if anyone else came across the issue of having the lighting change on your .dts objects as you place them in the environment with the editor?
I notice that there are about 3 different "shades" of lighting a .dts object will take on when placing it. I am not sure why it is doing it, or how to control it. It seems when I "wiggle it around" after placing it, I can change how it is lit. When placing things that are supposed to be the same, ie pieces to a larger object, this can become pretty frustrating.
Im just fishing for any insight right now, so if anyone has experienced this or knows why its doing this, or a way around it, please let me know. Below are a few links to images illustrating what I am talking about.
Image 1
Image 2
Image 3
Image 4
You will see the bridge in question is made up of pieces.. and all are adjacent. If they are intersecting each other, sometimes they will take on the same lighting as the object they are intersecting. If they are all spaced apart, not touching, they still have the seemingly random lighting. This is the same whether the FXlights are on them or not. Any ideas??
I am wondering if anyone else came across the issue of having the lighting change on your .dts objects as you place them in the environment with the editor?
I notice that there are about 3 different "shades" of lighting a .dts object will take on when placing it. I am not sure why it is doing it, or how to control it. It seems when I "wiggle it around" after placing it, I can change how it is lit. When placing things that are supposed to be the same, ie pieces to a larger object, this can become pretty frustrating.
Im just fishing for any insight right now, so if anyone has experienced this or knows why its doing this, or a way around it, please let me know. Below are a few links to images illustrating what I am talking about.
Image 1
Image 2
Image 3
Image 4
You will see the bridge in question is made up of pieces.. and all are adjacent. If they are intersecting each other, sometimes they will take on the same lighting as the object they are intersecting. If they are all spaced apart, not touching, they still have the seemingly random lighting. This is the same whether the FXlights are on them or not. Any ideas??
Torque 3D Owner Keith Johnston