Game Development Community

Question regarding "masks" in T3D Terrain

by Jack Stone · in Torque 3D Professional · 05/03/2009 (1:47 pm) · 3 replies

I have been experimenting with creating terrain in T3D. I am trying to use files generated by L3DT to create a 2048 X 2048 terrain, which I had orignally used to create an Atlas terrain in TGEA.

I can successfully import a heightfield, however I am a little unsure about masks. From what I have learned from reading the documentation, the mask is essentially a map, which tells T3D where to paint the texture that is associated with that mask. So, you could have one mask for low-lying plains, one for upland regions, and one for snow-capped mountains. This would result in the terrain being automatically painted with those three textures in the right places. Is this correct?

How then do I create masks myself, given the files I have access to from L3DT?

#1
05/21/2009 (7:22 am)
hey Jack, I was browsing the old posts today, looking for something and I came across your post here. I dont know if you know about it, or care anymore, but have a look at this:

http://www.garagegames.com/community/resources/view/17275
#2
05/21/2009 (11:13 am)
Perfect! Thanks Steve, I don't know how I missed that.
#3
05/21/2009 (12:30 pm)
He only put it up a day or so ago, after a couple of us begged for it :-)