In the mean time...
by J.J. · in Torque Game Engine · 07/08/2001 (11:52 pm) · 18 replies
Since most of you probably signed up for the v12 engine but it has'nt been released yet my question was the following...
What are you doing with game production?, are you using the tribes 2 engine to create your game for now or are most of you using the beta or are most of your projects just on 'hold' till the engine gets released?
Sure you could just go and do stuff 'blind' but I dont like to work that way, I'd like to at least have some form (beta, mod, finished) of the engine so it's clear what your doing. I was wondering how everybody handled this situation.
What are you doing with game production?, are you using the tribes 2 engine to create your game for now or are most of you using the beta or are most of your projects just on 'hold' till the engine gets released?
Sure you could just go and do stuff 'blind' but I dont like to work that way, I'd like to at least have some form (beta, mod, finished) of the engine so it's clear what your doing. I was wondering how everybody handled this situation.
#2
07/09/2001 (8:11 am)
ditto
#3
07/09/2001 (9:51 am)
Yeah, pretty much just fleshing out the design doc. I am very impatient for the release of the V12 but it's good for me in that by the time the V12 does come out my design doc will be done almost down to the last detail. And a better sense of where you're going helps you to get there better and quicker.
#4
This brings me to ask, what poly-budget can you have for a map in the V12 engine?
07/09/2001 (10:36 am)
I am writing out the whole story line of my RPG, kinda like a book, and the rest of the team is doing models and maps on max. The only people who are on hold are the programmers.This brings me to ask, what poly-budget can you have for a map in the V12 engine?
#5
We've also been dinking around with concept art, some modeling, GUI design (using Tribes 2 for testing there) and trying to decide who to hire to do our music (I'd do it myself, but any song longer than 1 minute seem to be beyond my musical creativity).
07/09/2001 (7:14 pm)
I've been "fleshing out" my dev team; getting voice actors assigned to their parts, beating the game concept and back story into my co-writer's head with a large stick so he'll actually know where we're taking the plot, getting my dialog writer prepped (no sticks needed there, she listens LOL... although I think she has issues with my demand for "humorless dialog").We've also been dinking around with concept art, some modeling, GUI design (using Tribes 2 for testing there) and trying to decide who to hire to do our music (I'd do it myself, but any song longer than 1 minute seem to be beyond my musical creativity).
#6
Ooops, sorry about the rant. :)
07/10/2001 (7:06 am)
Paul: Dont make your dialog "humorless"! Some of the best dialog I have ever had the pleasure of reading came from the Fallout Series. It was dark for the most part, but it was funny! Even in a dead serious game humor has its place. It keeps the user interested. I tend to skip a lot of dialog if its just "the facts" and nothing else. I get bored I guess. Ooops, sorry about the rant. :)
#7
I'm not going for bland or sterile, I'm aiming for depressing and tragic. I want people to get up after playing this, which is to be my team's first game, and think to themselves "Damn.... I am soooo glad I don't live in THAT world!". If there does end up being humor, it will be of a grusome sort. It's all well suited to the basic plot line and the universe it's set in.
Humor does have it's place in my plans, just not in this first title.
07/10/2001 (9:14 am)
You've misunderstood Aaron.I'm not going for bland or sterile, I'm aiming for depressing and tragic. I want people to get up after playing this, which is to be my team's first game, and think to themselves "Damn.... I am soooo glad I don't live in THAT world!". If there does end up being humor, it will be of a grusome sort. It's all well suited to the basic plot line and the universe it's set in.
Humor does have it's place in my plans, just not in this first title.
#8
Sorry about the rant. I get kinda crazy sometimes. :)
Although maybe the point is still good.. but not in all cases... ahhh here I go again.
07/10/2001 (11:58 am)
Oh. Yes, I did misunderstand your point.Sorry about the rant. I get kinda crazy sometimes. :)
Although maybe the point is still good.. but not in all cases... ahhh here I go again.
#10
08/01/2001 (10:07 am)
ive been drinking :|
#11
08/01/2001 (11:31 am)
beer good
#12
08/01/2001 (12:46 pm)
Drinking beer with the interns!
#13
Oh yeah, and submitting the research paper for review for presentation in October (approval pending).
Not making a game, per se ;)
08/01/2001 (7:53 pm)
Drinking.Oh yeah, and submitting the research paper for review for presentation in October (approval pending).
Not making a game, per se ;)
#14
08/03/2001 (6:08 am)
im just working on my mapping skillz and i'll probly get started on the mapping of the game before the engine is released and im in some mod teams so i'll try to get guys from there to try and join/make a team =)
#15
ill be working on a ps2 and gamecube. not too shabby.
08/03/2001 (6:17 am)
ive been waiting for this for so long, ive gone and got myself a job with a real gamedev team. paid and everything :]ill be working on a ps2 and gamecube. not too shabby.
#16
08/03/2001 (6:24 am)
How much is
#17
but i suppose the value of the salary is relative to cost of living etc
08/03/2001 (6:26 am)
$31.37kbut i suppose the value of the salary is relative to cost of living etc
#18
08/03/2001 (10:41 pm)
I've started on some map models and textures. Also have done some basic planning of maps. Not much else you can do till you get your hands on the engine.
Jannie Theron
Currently I am also learning scripting on T2 itself, just to get a feeling of how it's done.
Oh, yea, and having a look at CrystalSpace...