TGEA181 enginesourceT3Dplayer.cpp Comented out code question
by Mike Rowley · in Torque Game Engine Advanced · 05/02/2009 (9:04 am) · 2 replies
line 4592
*** Why is this commented out??
/*
default:
//Hard
SFX->playOnce(mDataBlock->sound[PlayerData::ImpactHard], &getTransform());
break;
*/It was the old alx code. I changed to sfx, but before I tested it out, I wanted to know if anyone knew why it is commented out.
Associate Alex Scarborough
According to the svn log, it's always been commented out, so... ya.