Game Development Community

Convert from TGE to Torque3d

by Donald Teal · in Torque 3D Professional · 05/01/2009 (9:45 am) · 1 replies

I started my project a few years ago with TGE 1.3 we updated to TGE 1.5 and have purchased Torque3D. We know the terrains have to be redone but most of what we did previously was done on the scripting side and not much code wise

My question is what is the best method for taking what we have in TGE1.5 and converting to Torque3D?

Or is the best route just to scrap things and start fresh?

#1
05/01/2009 (10:01 am)
The script should be relatively simple to carry over. Just don't try it all at once. Break it down into individual components for porting: GUI, audio, weapons, game control, items, AI, effects, environment, etc. Notice the split between datablocks and scripts being in the same file? There's a reason for that which will be apparent later. Some things will most definitely have to be changed. Audio becomes SFX when naming descriptions and profiles, some console functions that you may have used might need different parameters or be under a different name alltogether. If any of your particle effects have two (or more) particles attached to one emitter you will have to give them their own separate emitters.

Artwise, you'll be able to re-use most any existing assets, but may have to give a little extra attention to any Interiors that you may want to use.