Game Development Community

Performance Question: What FPS Should I be Seeing?

by Peter Churness · in Torque 3D Professional · 05/01/2009 (5:42 am) · 72 replies

Overcame initial BSOD with video card driver update.

What kind of performance should I be getting based on below specs:

HP Pavillion dv9000
Intel T7200 @2.00GHz
2 GB Ram
XP Media Center 2005
NVIDIA GeForce Go 7600

I'm currently getting only 5 FPS on warrior camp

Peter
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#61
05/02/2009 (8:11 pm)
@Tom: Sadly it doesn't. Not a single static is casting shadows in the Warrior Camp. Neither on me nor on other statics. I guess not even onto terrain but thats hard to say as I only have invisible terrains in basic lighting at the time.
#62
05/03/2009 (1:40 am)
@Marc - I'm not sure what the plan is for TSStatics and terrain shadows. I know TGEA supported them as an option... in theory that could be added back... its really Matt Fairfax's area.

On the terrain issue... did you try this fix? (make sure you delete the xxxx_basetex.dds in the levels folder too).
#63
05/03/2009 (6:57 am)
Yupp that fixes it :) Thank you.
With all the threads its hard to keep track where only issues are in a thread and where a fix for an issue right with the issue :)

On the basic lighting and full relight: does it work anyone? Because no shadowmaps are generated for me at least none renderer (the ml is there), not the terrain shadow map nor static - static shadowmaps
#64
05/03/2009 (11:05 am)
One thing I realized when using the editor and using a higher resolution is that when I run the editor, I get kind of "transparent echoes" of all objects in the scene that are slightly offset upwards.

Perhaps thats what was mentioned as the known issue with the gui bug, wanted to make sure before posting / checking if posted bug report.
#65
05/03/2009 (11:09 am)
@Marc, yeah the in editor graphical offsets on things are a known issue, though I'm not sure about performance. It might be helpful to have some data on how bad the performance degradation is when going back and forth into the editor.
#66
05/03/2009 (11:21 am)
Rechecked it after I integrated all the fixes and rebuilt it
Can't get any raising degrade of performance with switching in and out of the editor mode anymore.

Perhaps a side effect of something totally unrelated. Definitely good that it was a temporal issue only.
Sorry for the false alarm, edited the post above already to reflect this.

Very solid first beta, good work @all devs
#67
05/03/2009 (2:18 pm)
Okay...maybe it's just my older card on my two year old laptop, but it just doesn't seem right so let me know if the following sounds correct or if perhaps I'm missing something:

With the blank room at 1024x768 windowed I'm getting:
Basic Lighting - 120 fps
Advanced Lighting - 3 fps

My system specs are:

HP Pavillion dv9000
Intel T7200 @2.00GHz
2 GB Ram
XP Media Center 2005
NVIDIA GeForce Go 7600

Does this sound right?

Advanced Lighting: (3.3 fps)
www.rebelplanetcreations.com/development/BlankRoom_AL.jpg
Basic Lighting: (120.2 fps)
www.rebelplanetcreations.com/development/BlankRoom_BL.jpg
#68
05/04/2009 (12:45 am)
Pretty well possible if you enabled SSAO and edge AA, as a 7600Go is between a 7400 and 7500 on the desktop end
I assume you have added the option dialog saving bug fix? if not, ensure to check your prefs video mode entry. if the last entry in the string is not 0 but your screen refresh rate, close down the fps start kit, alter the prefs so its 0 there and test again because you otherwise run it at x60 FSAA ^^
#69
05/04/2009 (5:24 am)
SSAO was enabled but not edge AA. And yep, had made the option dialog save bug fix.
#70
05/07/2009 (7:13 am)
Ok here is my test:
1. running the app out of the box, I got 25-30 fps on my XPS 1530
2. then switch to fullscreen and get 5 fps
3. switch back, still 5 fps in all modes and even the simple mission
4. remove the prefs.cs inside client and get back the 25-30 fps...

something strange here...
#71
05/07/2009 (8:13 am)
@Frank

Just to make sure, you did apply *this patch* right ?

Else, each time you change resolution you set 60x FSAA (wich it kind of sounds like your saying (switching fullscreen/windowed ect).

Just deleting the prefs.cs file does not do the trick.
#72
05/07/2009 (5:26 pm)
Hmmm.. I am batting 0-2 tonight. This fix didn't work either. I am getting 20fps in the PhysX and if I add any objects such as the WarSparrow, FPS comes to a whopping .5.. And no that is not an incorrect decimal point, it is .5

With my specs, I should never see .5 at all:)

------------------
System Information
------------------
Time of this report: 5/7/2009, 19:10:57

   Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 
          Processor: Intel(R) Core(TM)2 Quad  CPU   Q9550  @ 2.83GHz (4 CPUs), ~2.2GHz
             Memory: 8190MB RAM
          Page File: 4057MB used, 12512MB available
        Windows Dir: C:Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

Plus two of these

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTX 280
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 280
         DAC type: Integrated RAMDAC

   Display Memory: 3056 MB
 Dedicated Memory: 1010 MB
    Shared Memory: 2046 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: SyncMaster 204T/204Ts/204B,SyncMaster Magic CX201Ts(Digital)
      Driver Name: nvd3dumx.dll,nvd3dum,nvwgf2umx.dll,nvwgf2um
   Driver Version: 7.15.0011.8208 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 2/18/2009 14:44:00, 8635392 bytes
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