Bug: OpenAL32.dll present in game directories
by Marc Dreamora Schaerer · in Torque 3D Professional · 05/01/2009 (12:01 am) · 2 replies
Problem: The OpenAL DLL is still distributed with T3D.
This will force the application to use the one in the game directory even if it is the incorrect one as on Vista64 (see the corresponding txt in the TGEA 1.8.1 install)
The solution to this problem is stopping to distribute the DLL and instead either run the oalinst as part of the T3D install or inform the user that the installation is required.
This will force the application to use the one in the game directory even if it is the incorrect one as on Vista64 (see the corresponding txt in the TGEA 1.8.1 install)
The solution to this problem is stopping to distribute the DLL and instead either run the oalinst as part of the T3D install or inform the user that the installation is required.
About the author
Associate Tom Spilman
Sickhead Games