Would you consider purchasing this? UPDATED - 10.29.09
by Jason "fireVein" Culwell · in General Discussion · 04/29/2009 (7:09 am) · 10 replies
Updated: 10-29-09
I apologize to anyone who had been following this thread, or my other project PrototypeB. I stopped work on this particular project due to it not being up to quality standards that I felt it should have.
The game is pretty much complete, minus a few issues and lack of levels. I will probably release it for free+source sometime within the coming month or two. I feel that some of the approaches I took to make this game could be a good learning tool for new Torque users. After all, the game was made with 99% stock Torque. That includes code and script wise.
PrototypeB is still in the works, but is put on the back burner until I can acquire a license of the new Torque3D.
Speaking of T3D, I put all my game dev on hold to pursue an effort in attempting to generate profit from my website with flash and indie games. The hope was to generate enough cash to put towards my T3D and general game dev funds. Needless to say, the flash and affiliate market is pretty damned crowded. I will probably make a move back towards contract work.
Also, thank you Michael for bringing colorblind people to my attention. I apologize for not taking that into account, and for all of my future projects I promise to keep that in mind. I will also update TerranCore before I release the source files to not rely on color coding.
Peace, yall.
--
Updated: 5-29-09
Okay, it took me longer than expected but finally after a small hiatus and many long nights of coding; the game is about 90% complete. I just need to finish up some levels, and create a manual of some sort and I will be ready to put it up for sale, and do an official blog here on GG about it.
Here are some screen shots of its current state:
The questions remains: Would you pay 2-5 dollars for this?




--
Greetings GG Community!
Just wanted to post a little poll and get some feedback. I am in the midst of creating a tower defense game, using TGEA 1.8.1. So far the core gameplay is about 65% complete. I plan to ship it with at least 5 levels for a price of $1.99 or $2.99. An update will be pushed out later, after its release, adding 2 additional Nodes(turrets) to use, as well as 5 additional levels to play. At that point the price will be moved up to $5.00, with previous owners getting the update for free. If it sells well, I'll push another update that will add 10 more levels to the game. It will use mostly stock and programmer art.
Would you consider paying 2-5 dollars for this?
Here is a teaser shot that gives an idea of what the game will look like:

I know the screen shot is missing some aspects of the game, but after all its just a teaser shot. The Nodes(turrets) are fully functional but need some polish and diversity before I start showing them in screen shots.
Just in case you are not sure what a tower defense game is: You basically must place turrets and attempt to fend off waves of enemies that follow a predetermined path. Generally, if enough of them reach the other side of the path - you lose. In my case, they attack your Core in an attempt to destroy it.
Vector TD is a great TD game made in flash. If you want to get a hands play of what a good TD is all about then I suggest you google it.
Also, while I'm here... Check out my other game, PrototypeB on YouTube!. I'm hoping to acquire a license to T3D soon and port it over.
Thanks for your time!
I apologize to anyone who had been following this thread, or my other project PrototypeB. I stopped work on this particular project due to it not being up to quality standards that I felt it should have.
The game is pretty much complete, minus a few issues and lack of levels. I will probably release it for free+source sometime within the coming month or two. I feel that some of the approaches I took to make this game could be a good learning tool for new Torque users. After all, the game was made with 99% stock Torque. That includes code and script wise.
PrototypeB is still in the works, but is put on the back burner until I can acquire a license of the new Torque3D.
Speaking of T3D, I put all my game dev on hold to pursue an effort in attempting to generate profit from my website with flash and indie games. The hope was to generate enough cash to put towards my T3D and general game dev funds. Needless to say, the flash and affiliate market is pretty damned crowded. I will probably make a move back towards contract work.
Also, thank you Michael for bringing colorblind people to my attention. I apologize for not taking that into account, and for all of my future projects I promise to keep that in mind. I will also update TerranCore before I release the source files to not rely on color coding.
Peace, yall.
--
Updated: 5-29-09
Okay, it took me longer than expected but finally after a small hiatus and many long nights of coding; the game is about 90% complete. I just need to finish up some levels, and create a manual of some sort and I will be ready to put it up for sale, and do an official blog here on GG about it.
Here are some screen shots of its current state:
The questions remains: Would you pay 2-5 dollars for this?




--
Greetings GG Community!
Just wanted to post a little poll and get some feedback. I am in the midst of creating a tower defense game, using TGEA 1.8.1. So far the core gameplay is about 65% complete. I plan to ship it with at least 5 levels for a price of $1.99 or $2.99. An update will be pushed out later, after its release, adding 2 additional Nodes(turrets) to use, as well as 5 additional levels to play. At that point the price will be moved up to $5.00, with previous owners getting the update for free. If it sells well, I'll push another update that will add 10 more levels to the game. It will use mostly stock and programmer art.
Would you consider paying 2-5 dollars for this?
Here is a teaser shot that gives an idea of what the game will look like:

I know the screen shot is missing some aspects of the game, but after all its just a teaser shot. The Nodes(turrets) are fully functional but need some polish and diversity before I start showing them in screen shots.
Just in case you are not sure what a tower defense game is: You basically must place turrets and attempt to fend off waves of enemies that follow a predetermined path. Generally, if enough of them reach the other side of the path - you lose. In my case, they attack your Core in an attempt to destroy it.
Vector TD is a great TD game made in flash. If you want to get a hands play of what a good TD is all about then I suggest you google it.
Also, while I'm here... Check out my other game, PrototypeB on YouTube!. I'm hoping to acquire a license to T3D soon and port it over.
Thanks for your time!
About the author
http://www.microdotproductions.com - I am a self taught programmer that has been hacking away at code for a little over 10 years now. I am a very passionate and persistent programmer, and gamer. I love challenges and problem solving.
#2
(And just because I'm keeping track of Torque games, if you have a link to either this game or PrototypeB on a website out there, let me know so I can put it up on the Powered by Torque pages.)
04/29/2009 (10:34 am)
@firevein: Where do you plan on publishing? Your own website, or other portals?(And just because I'm keeping track of Torque games, if you have a link to either this game or PrototypeB on a website out there, let me know so I can put it up on the Powered by Torque pages.)
#3
2-5 dollars? No way. You're probably aiming too low :)
There aren't many levels in the current bunch of TD games on the iPhone platform - a few had ONE level in the first release! Dungeon Defense now has three maps. If you can do 5 levels, and make two variants of the interiors (or rather, one without walls inside, making the towers block the attackers physically), you have a solid base.
04/29/2009 (10:37 am)
Buy it? Quite possibly. I am well on my way to buying all tower defense games, ever :P2-5 dollars? No way. You're probably aiming too low :)
There aren't many levels in the current bunch of TD games on the iPhone platform - a few had ONE level in the first release! Dungeon Defense now has three maps. If you can do 5 levels, and make two variants of the interiors (or rather, one without walls inside, making the towers block the attackers physically), you have a solid base.
#4
@Deborah: Initially I plan to publish on my own website, but I will be looking for other publishing opportunities as well. It has always been a little dream of mine to have a game published by GG themselves. :) However, I don't feel that this game, PrototypeD/TerranCore, is worthy of being published by GG. Too much stock/programmer art and with a deadline set within the next couple of days I won't have the time to polish it up as it should be. Not until after it launches, anyways.
My website address is www.microdotproductions.com, if you want to link to it. That would be awesome!
@Michael: Good idea, to have the levels cycle. I might play around with the idea and see how it works out, but the deadline is looming over me and its imperative that I stay focused, and keep away feature creep. Still, good idea. It just might make it in.
@Ronny: Well, I feel 2-5 dollars is reasonable. That is how much I would be willing to pay for this game. After a few updates the price could increase upwards to $10. I have a lot of ideas I would have liked to implement, such as portions of PrototypeB's weapon system that just isn't going to make it in right away.
The interiors are actually broken down into two segments, columns and walls, allowing me to quickly piece together level layouts. I will have a few different variations of the columns and walls, with more being created later as I update the game.

I don't plan on allowing the nodes/turrets to adjust the path of the enemies, however. They will also only be placeable on the terrain, at the edges of interiors, in order to promote strategic thought.
04/29/2009 (5:02 pm)
Thanks for the replies!@Deborah: Initially I plan to publish on my own website, but I will be looking for other publishing opportunities as well. It has always been a little dream of mine to have a game published by GG themselves. :) However, I don't feel that this game, PrototypeD/TerranCore, is worthy of being published by GG. Too much stock/programmer art and with a deadline set within the next couple of days I won't have the time to polish it up as it should be. Not until after it launches, anyways.
My website address is www.microdotproductions.com, if you want to link to it. That would be awesome!
@Michael: Good idea, to have the levels cycle. I might play around with the idea and see how it works out, but the deadline is looming over me and its imperative that I stay focused, and keep away feature creep. Still, good idea. It just might make it in.
@Ronny: Well, I feel 2-5 dollars is reasonable. That is how much I would be willing to pay for this game. After a few updates the price could increase upwards to $10. I have a lot of ideas I would have liked to implement, such as portions of PrototypeB's weapon system that just isn't going to make it in right away.
The interiors are actually broken down into two segments, columns and walls, allowing me to quickly piece together level layouts. I will have a few different variations of the columns and walls, with more being created later as I update the game.

I don't plan on allowing the nodes/turrets to adjust the path of the enemies, however. They will also only be placeable on the terrain, at the edges of interiors, in order to promote strategic thought.
#6
05/13/2009 (5:48 am)
It looks sharp so far!
#7
05/28/2009 (5:27 am)
BUMP. Updated! :)
#8
Just a quick question: are those bubbles -these are the nodes/turrets?- color coded? If so, what colors are they? I've noticed that many game developers don't take account of the fact that colorblind people play games too ;)
05/28/2009 (7:38 am)
I was wondering how you were coming along on this. Nice to see it shaping up.Just a quick question: are those bubbles -these are the nodes/turrets?- color coded? If so, what colors are they? I've noticed that many game developers don't take account of the fact that colorblind people play games too ;)
#9
The game is pretty much complete, minus a few issues and lack of levels. I will probably release it for free+source sometime within the coming month or two. I feel that some of the approaches I took to make this game could be a good learning tool for new Torque users. After all, the game was made with 99% stock Torque. That includes code and script wise.
PrototypeB is still in the works, but is put on the back burner until I can acquire a license of the new Torque3D.
Speaking of T3D, I put all my game dev on hold to pursue an effort in attempting to generate profit from my website with flash and indie games. The hope was to generate enough cash to put towards my T3D and general game dev funds. Needless to say, the flash and affiliate market is pretty damned crowded. I will probably make a move back towards contract work.
Also, thank you Michael for bringing colorblind people to my attention. I apologize for not taking that into account, and for all of my future projects I promise to keep that in mind. I will also update TerranCore before I release the source files to not rely on color coding.
Peace, yall.
10/29/2009 (7:43 pm)
I apologize to anyone who had been following this thread, or my other project PrototypeB. I stopped work on this particular project due to it not being up to quality standards that I felt it should have. The game is pretty much complete, minus a few issues and lack of levels. I will probably release it for free+source sometime within the coming month or two. I feel that some of the approaches I took to make this game could be a good learning tool for new Torque users. After all, the game was made with 99% stock Torque. That includes code and script wise.
PrototypeB is still in the works, but is put on the back burner until I can acquire a license of the new Torque3D.
Speaking of T3D, I put all my game dev on hold to pursue an effort in attempting to generate profit from my website with flash and indie games. The hope was to generate enough cash to put towards my T3D and general game dev funds. Needless to say, the flash and affiliate market is pretty damned crowded. I will probably make a move back towards contract work.
Also, thank you Michael for bringing colorblind people to my attention. I apologize for not taking that into account, and for all of my future projects I promise to keep that in mind. I will also update TerranCore before I release the source files to not rely on color coding.
Peace, yall.
#10
10/30/2009 (1:44 am)
Wow, yes, that would make an excellent tutorial basis. I might even look into porting it to T3D.
Associate Michael Hall
Distracted...
I think if you're only going to have an initial 5 levels you should have the ability to cycle back through them at ever increasing levels of difficulty. The biggest thing is to keep it fun and engaging -- so long as you have that then the price is perfect.