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Torque Construcor with Torque game engine 1.5.2

by Dan · in Game Design and Creative Issues · 04/28/2009 (4:51 pm) · 3 replies

i just downloaded the torque constructor and i realized i can make good scenery with it but i don't know how to but those building into the torque game engine demo i was wondering if someone can explain it to me. i am really don't have any knowledge of programming so if your going to post on how to can you please explain in a very detailed way

#1
04/28/2009 (5:01 pm)
You should be able to export them to DIF and load them in like any other asset in the World Editor (F11, F4 and then to the path).
#2
04/28/2009 (6:13 pm)
thank you for answering the question but what is DIF?

and explain exactly how to do it i opened up a torque game engine pressed f11 pressed f4(then i went mission objects, mission to get to path, is that the right path?)
#3
04/28/2009 (9:59 pm)
.dif is the game ready format of the .csx (or .map) file that you create in Constructor.

When you're ready to test it out in your game you'll need to export to dif: File Menu -> Export as DIF. When it's done exporting make sure that your newly created .dif and all the needed textures are in the "~/data/interiors" directory.

In game -> F11 to open the Mission Editor -> F4 to open the Creator panel (bottom right side of screen) -> Interiors -> filepath to the .dif you want to use.