Game Development Community

Torque3D: Support for Constructor, animation in Collada?

by Thijs Sloesen · in Torque Game Engine Advanced · 04/27/2009 (1:12 pm) · 6 replies

Hey everybody,

I was just wondering about the feature set of Torque 3D. I have browsed the site and searched the forums, so I apologize if this question has already been answered, but I have not been able to find the answer.

Will Torque3D support
- assets created in Constructor?
- COLLADA animations?

Collada animations would be nice because it would include Poser Pro in the potential asset pipeline :)

Anyway,

Thanks in advance for the answers!

Regards,

Thijs

#1
04/27/2009 (2:23 pm)
Yes and yes.

Constructor can still be used to create a .dif, although you would most likely see better performance by not using the Interior format.

Collada is best for static objects, but animated collada does work. Complicated animated objects like a player would probably be better if done through the existing .dts/.dsq pipeline.
#2
04/27/2009 (3:32 pm)
iirc .dif will be supported in T3D until 2010
After that, it's .dts and Collada

Edit: from the IRC logs...

Quote:
<LK> how much longer will difs be supported
<[GG]mattf> Torque 3D 2009 is probably the last version of Torque to directly support DIF's
<LK> k
<JosephEuan> whats the format after that... DTS?
<[GG]mattf> Collada and DTS for the foreseeable future
#3
04/27/2009 (5:01 pm)
I found the Collada support from Smith Micro[Poser] to need a little help...

I seemed to be getting differently named hierarchies, if there was or wasn't animation involved, and the string literals attached to the nodes were quite 'verbose' to say the least. It[DAE] export was including the 'Figure' name, as well as other meta type data 'tags'....with BVH however; you can use and integrate that format into the native TGE pipeline[DTS/DSQ].





#4
05/02/2009 (4:35 am)
Thanks a lot guys! I'm still not sure about Torque3D though, but at least that is cleared up :) Rex: The Ecstasy application looks interesting!
#5
03/05/2010 (4:01 pm)
I wonder if you can blog a step by step instructions on Poser Pro export and Torque 3D import of Poser Props Characters and Animation I just bought Torque 3D and DSQTweaker looking froward to port all my poser contant to Torque 3D respecting artist rights.
#6
03/08/2010 (3:10 pm)
You will need to ensure that all of your Poser content has been released under their new game license (which I believe is still in flux and not officially released yet). Currently (unless the new game license has been released), Poser content is only available for renders, not real-time content where you are including the meshes. That is if you are using any base Poser/Daz/etc content that has licenses derived from the Poser license.

I cannot remember if the license was specifically for Power or Daz content, though. It has been a while since I looked into it.