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Servers

by Alexander B · in Torque Game Engine · 04/25/2009 (5:38 pm) · 7 replies

I am about to go into pre-alpha testing for my MMOFPS and was wondering how well torque would handle the server. Would torque struggle and would it lag like crazy?

#1
04/25/2009 (6:31 pm)
Hey, your talking about Torque! It was BUILT to work well as a server and client.

EDIT: If you would like to email me a client copy, I will gladly test it with you. Just say what time.
#2
04/25/2009 (9:32 pm)
Thanks. I will send you an email when i need to. But with 25 players in one mission with me hosting it will it lag like hell or not?
#3
04/25/2009 (10:03 pm)
Torque can support up to around 64 players without much lag. And some have been able to extend it to over 1024 players per game... With some type of add-on though.
#4
04/26/2009 (12:53 am)
add on? what add on?
#5
04/26/2009 (1:24 am)
That probably highly depends of your game, the connection, the server hardware, etc, etc...
#6
04/26/2009 (9:27 am)
Well, just think. There are some MMOs made with Torque, that can support thousands of players. I think it could support 25...

I would suggest getting a good server, and don't worry about Torque, it will work as long as your server works.

I always hated how software is limited by hardware...
#7
05/03/2009 (8:35 pm)
I think TGE is capped at 120 players if I remember right (Vanilla download) and should be able to handle the bandwidth well enough for an alpha test without too much lag (Depending on your connection of course..)

I think that if you want more then 120 players you'd need to play with source code (And make sure you read the EULA carefully for the version you're using... GG has some weird limitations in some versions about MMO-games..)