Game Development Community

Any tutorials out there on how to map in T2/V12

by Geoff Erwin · in Artist Corner · 07/05/2001 (7:11 pm) · 3 replies

With it's own editor and WC3.3.

I have 3 years experience with Worldcraft, since its last 2.1 version, but the T2 is still confusing to me and how to import my WC prefabs.

Can I make a level entirely in WC and import it into t2?

How do I set up WC to work in T2, obviously I cannot use Half-Life entities, or can I?

Can I use any .wad files, like I do for HL mods?

Any tutorials/information would be great. Once I master editing the v12 I will be putting up a mapping site. :)

Cheers...

#1
07/05/2001 (8:49 pm)
Buildings are the only thing WorldCraft is used to construct for the V12 engine. Actual levels\missions themselves are created using an internal editor. By my understanding, WAD files serve only as texture reference for inside WorldCraft itself when using it to create V12 structures. The textures that are actually used in-game are either stored in their proper directory in the game's file system, or stored in V12 files (a renamed ZIP file) with preserved file pathways.

This Link leads directly to the WorldCraft section of the Tribes2 Central Download site. There you will find detialed docs, config files and other tools for WorldCraft that will work with the V12 engine. :)
#2
08/13/2001 (12:15 pm)
You can find my unfinished document on T2 mapping here. While it is incomplete, T2 mappers seem to think it is pretty useful. Also, look here for more T2 mapping info.
#3
08/25/2001 (10:01 am)
Where can i find some more information on the entity's in WorldCraft?