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how can i use one group DSQ files to the other character?

by Jjh Wong · in Artist Corner · 04/24/2009 (3:49 am) · 2 replies

hey,eveybody

here is my problem:
i have many character,about 80more.
they were exported to DTS file.but except mesh they all the same(include same skeleton).

now i want to use same DSQ file for all the character,how should i do ?

by the way, every character have 3or5 Level detail.
i use 3ds max


#1
04/24/2009 (6:32 am)
Write TSShapeConstructor scripts for 'each' player/DTS shape, as long as node name/count match, the sequence will load into the DTS shape[of course, if the transforms are vastly different between files...ugh]. If your DSQ sequences/files have node names NOT in the existing DTS shape, the loading process will bail and you end up with a non-animating shape.

Follow the example of the avatar, 'KORK', in the SDK[data/shapes/players] folder. Populate an index listing/array of the sequences needing to be loaded into the DTS shape.

Detail levels have no bearing upon whether or not a DSQ loads into a DTS shape....at least to my knowledge.

Good luck!
#2
04/25/2009 (3:51 am)
thank you Rex.i'll try it by your point.