How to detemine a pathcamera has arrived at the last markers?
by FanZhang · in Torque Game Engine · 04/24/2009 (1:51 am) · 4 replies
How to detemine a pathcamera has arrived at the last markers?
Now I intend to make a function that when a pathCamera arrives the last
path markers and call up some methods?
How could i determine it has gotten the last path markers?Thnx.
Now I intend to make a function that when a pathCamera arrives the last
path markers and call up some methods?
How could i determine it has gotten the last path markers?Thnx.
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#2
Are There any other method to get this way?
04/24/2009 (3:18 am)
Thanks:)I have looked for the original code but i think that TGE/TGEA do not have this function.Are There any other method to get this way?
#3
Take a look scene.cs in the Demo (TGE/TGEa) for an example of "node counting" in function LoopingCam::onNode()
04/24/2009 (10:36 am)
You would use the onNode() callback. Count the number of nodes in the path. The highest node# would be the end of the path. When you get to that node then do what needs to be done.Take a look scene.cs in the Demo (TGE/TGEa) for an example of "node counting" in function LoopingCam::onNode()
#4
04/26/2009 (7:00 pm)
That is a good idea.I finished this function by your point:)thank you.Michael Hall
Torque Owner Shaderman