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Collision mesh problem

by Felipe S. Pedroso · in Artist Corner · 04/23/2009 (10:11 am) · 3 replies

I'm having a problem trying to export a collision mesh with the Torque Export in Houdini Apprendice HD.
How can I setup the hierarchy nodes correctly so that it will work with Torque? And is there a way I can find documentation about the Houdini exporter specifically for Torque?

Thanks

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  • #1
    04/23/2009 (10:31 am)
    In the Help Files, under Nodes; the TorqueROP has many Example Files showing various setups.

    To setup Collision meshes, you'll need the Torque ROP node in the Scene Hierarchy.

    Once you get a 'render'/export Torque node in the network....there are Tabs on the Parameter panel. The Detail Tab, will contain the mesh types once you Add[+] a Detail level. I 'think' this command silently adds the 'detail' marker for the Collision Mesh, and then you go find the mesh you want to be a 'collision' mesh, or LOScol mesh....

    Cheers!

    Here's an image of what it might look like....there's no objects in the scene except a 'collision' example geo. Click on the image to Enlarge.

    www.brokeassgames.com/images/imagesRex/HD_collision.png

    #2
    04/23/2009 (11:08 am)
    Hi Rex
    Thank you it worked but the collision mesh is still visible(a shaded cube in my test). How can I set the visibility off so that it won't be rendered in game?

    Cheers

    EDIT: Found it , I created a aditional LOD level (detail type set to normal) so the collision mesh turned invisible in game.
    #3
    04/24/2009 (6:38 am)
    'Negative' detail appending numbers on the 'Detail level' marker/mesh object give the engine the information to NOT render collision meshes.

    If a collision mesh is rendering inside the engine....you may need to give it a negative integer to make it a 'proper' collision mesh.