TGEA XBox 360 question
by Rapid Fire · in Torque Game Engine Advanced · 04/23/2009 (6:34 am) · 5 replies
If i license the TGEA engine, will i be able to build and deploy on an xbox. I currently develop using XNA, so i'm a little confused between the TGEA for $300 (which says xbox 360 support) and the Torque 360 for $250 (which is not released yet).
Also if the TGEA has 360 support, does it deploy using XNA Game Studio connect.
Thanks and Best Regards.
Also if the TGEA has 360 support, does it deploy using XNA Game Studio connect.
Thanks and Best Regards.
#2
04/23/2009 (8:27 am)
As Scott notes, Torque 360 is not TorqueX. TorqueX is built on top of XNA and is available for XNA Community Channel games. Torque 360 is a middleware product based upon TGEA and TGB which integrates with the XDK for officially licensed developers. It costs significantly more than TorqueX, though is still extremely competitive in terms of console middleware.
#3
Best Regards,
Tilan,
04/23/2009 (11:04 am)
Ok great, Thanks alot for clarifying this for me. I also have another question. Will the price of Torque X go up, once its officially released ?Best Regards,
Tilan,
#4
04/23/2009 (11:07 am)
I do not have any info on pricing of TX, so I'm not sure.
#5
Thanks alot for your help guys.
Best Regards,
Tilan.
04/23/2009 (11:38 am)
ok, thanks, I better get my license before it gets officially released :)Thanks alot for your help guys.
Best Regards,
Tilan.
Associate Scott Burns
GG Alumni
TorqueX 3D, which you're referring to as Torque 360, is the Torque engine built entirely on XNA and does allow for games to be deployed to the 360 via the Game Creators Club.