Game Development Community

Post TX3D Feature Request for DIF models

by Brian · in Torque X 3D · 04/22/2009 (2:27 pm) · 2 replies

For some future version, I was wondering if we could possibly be able to get support for DIF models (obviously not for TX 3.0). The reason for this can be summed up in the awesome quote from Gamasutra:
Quote:If moving a doorway is going to cost you days of retexturing, shuffling around UVs, or fiddling with sliver polys from bad Booleans... well, you're not going to move that door, even if it's adversely affecting gameplay.
Reference
I've been thinking the same thing for awhile but felt motivated to post it after reading that article since everything is leaning towards polysoup currently.

Brian

#1
07/26/2009 (2:01 pm)
Please make it happen! Torque X is basically useless for 3D without this feature. :-\
#2
07/31/2009 (5:26 pm)
Funny, I was just thinking about this very idea. I would say that it's not an impossibility.

John K.
www.envygames.com