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Calling a StaticShapeData Method on specific Object ID.

by Joseph Jonathan · in Torque Game Engine · 04/20/2009 (6:52 am) · 1 replies

How do I do this? I have stored the ObjectID of a specific object that I spawn, by script.

The object ID is stored as %client.player.C4. I try and take that object Id and run the

function C4Detpack::GetDetCode(%this, %clientnum)

by going %client.player.C4.GetDetCode(%client);

The problem is that the script does not recognize the GetDetCode command. I can run C4DetPack.GetDetCode(%client); and it works fine but It calls it on the last C4DetPack staticshape to be added.

Anyone have any advice for me?


~Joseph-Jonathan

#1
04/20/2009 (6:11 pm)
I figured it out. If anyone else is having this problem you just have to set the function as a ShapeBase namespace method.