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Is there a wysiwyg TGE Mission Editor

by feejo · in Torque Game Engine · 04/20/2009 (4:27 am) · 1 replies

I come from Blender game engine it is excellent, you adjust many things like physic with radio boutons and all, it is wysiwyg is the mission editor like that. What it bring, what it is limits. Is anyone developped such a thing yet. Dose it convert it into TGE code?

What I am looking for is to set the camera in 3d, place ray sensors (give a message when a objet is between 2 points) and other kind of sensors.

Thanks

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  • #1
    04/20/2009 (7:34 am)
    Yeah, the editor(s) are pretty much WYSIWYG, though specific features or capabilities may not have a Blender equivalent. Something like the "ray sensor" you mention could be done using triggers. You would place the triggers inside the Mission Editor but would still need to do some scripting for what happens when you enter the trigger.