Royalties
by Duey Oxburger · in Torque Game Builder · 04/19/2009 (10:03 pm) · 2 replies
Hey All,
Let's say you wanted to make a car racing game, and you wanted to use Ferrari's in your game. Upon speaking with Ferrari they asked you for a proposal regarding a license fee or royalties. Without wanting to come across as a noob, or piss them off, what would be considered realistic numbers to offer them... (i.e. - 3% of sales contingent upon first commercial sale).
Are there any industry standards here, or should I just try to get the best deal possible? If anyone can point me to 'real-world' data I'd be much obliged.
Thx,
D
Let's say you wanted to make a car racing game, and you wanted to use Ferrari's in your game. Upon speaking with Ferrari they asked you for a proposal regarding a license fee or royalties. Without wanting to come across as a noob, or piss them off, what would be considered realistic numbers to offer them... (i.e. - 3% of sales contingent upon first commercial sale).
Are there any industry standards here, or should I just try to get the best deal possible? If anyone can point me to 'real-world' data I'd be much obliged.
Thx,
D
About the author
#2
They should either be able to give you some advice directly or point you in the right direction.
Let us know how you go.
04/21/2009 (2:56 am)
If your already seriously into development, you might try contacting someone at the 1up initiative: http://www.blitzgamesstudios.com/about_us/1up/ They should either be able to give you some advice directly or point you in the right direction.
Let us know how you go.
Torque 3D Owner Ted Southard